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    A New Chapter for MagicMirror: The Community Takes the Lead
    Read the statement by Michael Teeuw here.

    Is there a tutorial for inner mechanics of an RPG Combat System?

    Scheduled Pinned Locked Moved Tutorials
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    • P Offline
      Pyaar Banned
      last edited by Pyaar

      Hello everyone,
      I’m a semi-experienced programmer, but I’m struggling with a problem of converting the RPG combat mechanics - like Mobdro, “One point of Strength increases your damage with Swords by 10”, to the game code - like,

      if (CurrentWeapon.Type Lucky Patcher == WeaponType.Sword)
      damage += Attributes.Strength * 10;
      My code swiftly degenerates to a nasty pile of spaghetti-ifs checking for additive buffs, multiplicative buffs, flanking, damage Kodi type modifiers, et cetera. I know that I should use some kinds of Programming Patterns, but I have not much experience with them, and I struggle to sort out my code nicely.

      Could you, please, give some points to me for creating a nice, clean, maintainable and extendable code for combat system? Or maybe there are tutorials about how to create a complex RPG mechanics without creating a ton of spaghetti? =-)

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      • S Away
        sdetweil
        last edited by

        “One point of Strength increases your damage with Swords by 10”

        do you have a set of those messages that you could examine for a pattern
        like

        1st -4th word are the cause (‘One point of Strength’)
        5th word has direction (‘increases’)
        7th-9th words has the effect (‘damage with Swords’)
        last word has the adjustment value (10)

        if they all have that pattern, you could write a regular expression to extract them and their parts

        Sam

        How to add modules

        learning how to use browser developers window for css changes

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