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    A New Chapter for MagicMirror: The Community Takes the Lead
    Read the statement by Michael Teeuw here.

    Getting LED Strip on in conjunction with MMM-Pir

    Scheduled Pinned Locked Moved Solved Troubleshooting
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    • S Offline
      sdetweil @rkorell
      last edited by sdetweil

      @rkorell their idea of notifications is not the same as MagicMirror’s usage

      you can use MMM-ViewNotifications. it presents a window( config change to leave them there for awhile, as default clears them too fast during development use)

      Sam

      How to add modules

      learning how to use browser developers window for css changes

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      • R Offline
        rkorell @sdetweil
        last edited by rkorell

        Dear Sam, (@sdetweil ),
        as always (!) Great.
        this worked - thanks a LOT!

        With this little “sniffer” I was able to figure out, what happens…
        It is just a rumour that MMM-Pir sends a “USER_PRESENCE” notification.
        In fact there is one and only one notification “MMM_PIR-SCREEN_POWERSTATUS”.
        With a little bit trial & error I was able to identify that the payload is true / false for the events “screen on” / “screen off”.
        With further searches today I found @MMRIZE’s module MMM-NotificationTrigger which seems to do what I’m looking for - Tranlating SCREENPOWERSTATUS-true to FRAMELIGHT_ON and opposite.

        Hopefully I can figure out how to use MMRize’s module in right manner.

        Warmest regards,
        Ralf
        (I have to wait for LED strip - they are shipping currently)
        Keep you posted.

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        • R Offline
          rkorell @rkorell
          last edited by

          @sdetweil , as expected :-( I’m not able to figure this out…
          I’m in the fog of instances and .this / not .this…
          Can somebody guid me, please?
          I’m trying to configure MMM-NotificationTrigger to send two different notifications depending on the payload.
          So my idea is to evaluate payload in given payload filter, store the result in a variable and decide with this variable which fire statement is the correct one.
          But I’m stuck in referencing this variable which seems to be unknown outside the trigger-evaluation part.

          This currently is my (non working) approach in my config.js file:

          		{
          		  module: 'MMM-NotificationTrigger',
          		  disabled: false,
          		  config: {
          		    useWebhook: false, // If you want to activate webhook as Notification emitter, set true. (eg. IFTTT)
          		    triggers:[ // Array of triggers.
          		      {
          		        trigger: "MMM_PIR-SCREEN_POWERSTATUS", //REQUIRED
          		        triggerPayloadFilter: (payload) => { //OPTIONAL should return true or false
          		          if (payload.value == 'true' ) {
          		            this.ScreenStatus = "on"
          		            return true
          		          }
          		          this.ScreenStatus = "off"
          		          return true
          		        },
          		        fires: [ // Array of fires. You can enable multi-firing with one trigger.
          		          {
          			         if (ScreenStatus == 'on') {
                      			fire: "SCREEN_IS_ON",
                    				} else {
                      			fire: "SCREEN_IS_OFF",
                    			}
          
          		          },
          		        ],
          		      },
          		    ]
          		  },
          		},
          
          

          I’ve tried to reference Screenstatus with “payload.ScreenStatus” as well as “triggerPayloadFilter.screenstatus”, but the dot is rejected as config error in both cases.

          Any tip is highly appreciated.
          Sorry for being this stupid…

          Warm regards,
          Ralf

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          • S Offline
            sdetweil @rkorell
            last edited by

            @rkorell i haven’t tried this but it should work

            anything created IN the filter will die in the filter
            so you need something persistent
            lets cheat

            as the config is persistent lets add your variable to the config block, the module wont know its there and wont use it

            config: {
            		    useWebhook: false, // If you want to activate webhook 
            as Notification emitter, set true. (eg. IFTTT)
                                 ScreenStatus:null,
            		    triggers:[
            

            now in your trigger filter and fires use
            this.config.ScreenStatus

            using the browser developers window , sources tab expand left nav to find the modulename.js) you should find the module source where it calls the filter and put a stop there and(f5 to reload the page) step INTO ( down arrow icon above the code in sources view) to see your filter execute

            Sam

            How to add modules

            learning how to use browser developers window for css changes

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            • R Offline
              rkorell @sdetweil
              last edited by rkorell

              @sdetweil , thanks!!!

              Sounds plausible but doesn’t work :-(
              I can reference this.config.ScreenStatus in the TriggerPayloadFilter.
              But when I do this, the fire isn’t working (no notification broadcast appears).
              In addition referencing of this.config.ScreenStatus in the fire block causes an error “Cannot read properties of undefined (reading ‘ScreenStatus’)”…
              Any direct reference in the fire block in an IF statement creates an "unecpected ‘this’ " error message …

              you can see my dumb trials commented in this snippet:

              		{
              		  module: 'MMM-NotificationTrigger',
              		  disabled: false,
              		  
              		  config: {
              		    ScreenStatus:"INIT",
              
              		    useWebhook: false, // If you want to activate webhook as Notification emitter, set true. (eg. IFTTT)
              		    triggers:[ // Array of triggers.
              		      {
              		        trigger: "MMM_PIR-SCREEN_POWERSTATUS", //REQUIRED
              		        triggerPayloadFilter: (payload) => { //OPTIONAL should return true or false
              		          if (payload.value == 'true' ) {
              		            //this.config.ScreenStatus = "on"
              		            return true
              		          }
              		          //this.config.ScreenStatus = "off"
              		            return true
              		        },
              		        fires: [ // Array of fires. You can enable multi-firing with one trigger.
              		          {
              			         /* if (this.config.ScreenStatus == 'on') {
                          		  	fire: "SCREEN_IS_ON",
                        			  	} else {
                          			fire: "SCREEN_IS_OFF",
                        			  }*/
                        			//fire: this.config.ScreenStatus,
                        			fire: "BROADCAST",
              
              		          },
              		        ],
              		      },
              		    ]
              		  },
              		},
              

              I’m SO sorry…
              Ralf

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              • S Offline
                sdetweil @rkorell
                last edited by

                @rkorell yeh, sorry, didn’t give this enough viewing/thinking time…

                the fires section doesn’t support code, its all literals.
                I don’t know if you can attach a function (which returns the literal) to it

                     fires: ()=>{  if (this.config.ScreenStatus == 'on') 
                                                     return "BROADCAST";
                                               else return "?????"
                

                Sam

                How to add modules

                learning how to use browser developers window for css changes

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                • R Offline
                  rkorell @sdetweil
                  last edited by

                  @sdetweil Yes, sounds like a brillant idea.
                  But if I assign a value to this.config.ScreenStatus within the trigerPayloadFilter section the fire section isn’t working - so your thought is great but I cannot try this …

                  Any idea why the fire section is skipped?

                  THANKS for your effort!!
                  Ralf

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                  • S Offline
                    sdetweil @rkorell
                    last edited by

                    @rkorell well, skipped…

                    because the code it looking for a literal, and the function is not…
                    the NotificationsTrigger module will have to be changed

                    Sam

                    How to add modules

                    learning how to use browser developers window for css changes

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                    • R Offline
                      rkorell @sdetweil
                      last edited by

                      @sdetweil O.K.,
                      if I have to change modules, I can do this at the “root” - which is the MMM-Pir …
                      I will at least have a closer look to the MMM-Notification module - maybe a good starting point to develop a completely new (forked) module…

                      Thanks for your engagement anyway!

                      Warm regards,
                      Ralf

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                      • S Offline
                        sdetweil @rkorell
                        last edited by

                        @rkorell ok, its a tiny change to Trigger module…

                        Sam

                        How to add modules

                        learning how to use browser developers window for css changes

                        R 1 Reply Last reply Reply Quote 0
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