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A New Chapter for MagicMirror: The Community Takes the Lead
Read the statement by Michael Teeuw here.

p5.js and Magic Mirror

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  • L Offline
    leejaeuk
    last edited by Mar 28, 2018, 5:07 AM

    Hello developeing Eng…
    I wondered about use way p5.js.
    I’m used raspberry pi 3B & installed Magic Mirror and I also insert other modules .

    but I want to make a my custom module from p5.js.(or p5.js.example)
    How can I insert HTML.js to node.js and are there any way to insert Magic mirror?
    please give me any information about that…
    Thank you!

    R 1 Reply Last reply Mar 28, 2018, 6:21 AM Reply Quote 1
    • R Offline
      raywo Module Developer @leejaeuk
      last edited by Mar 28, 2018, 6:21 AM

      @leejaeuk Have look at my GameOfLife Module. It uses p5.js.

      L 1 Reply Last reply Mar 28, 2018, 6:56 AM Reply Quote 1
      • L Offline
        leejaeuk @raywo
        last edited by Mar 28, 2018, 6:56 AM

        @raywo Thank you for your response!
        i have seen that code and i have several question of your code!

        My insert code of p5.js is (https://p5js.org/examples/sound-frequency-spectrum.html)

        and your code, maybe “https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.0/p5.js” is adding a p5.js library(right?)

        next, i think function : makeSketch is main code of p5.js.
        but i have no idea , how can i added ‘sound-frequency-spectrum’ code. it is little bit complicate for me…

        is it okay just change [ pFive.setup = function(), pFive.draw = function()]?

        R 1 Reply Last reply Mar 28, 2018, 7:41 AM Reply Quote 1
        • R Offline
          raywo Module Developer @leejaeuk
          last edited by Mar 28, 2018, 7:41 AM

          @leejaeuk The getScript function is responsible for making p5.js available to your code. Thats why it reads like

          getScripts: function() {
              return [
                "https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.0/p5.js"
              ];
            },
          

          Keep in mind that p5.js runs in the client. That’s why you need it in your module’s js file.

          The easiest way to incorporate your sound frequency code would be to insert it in the makeSketch function.

          makeSketch: function(conf) {
            return function(pFive) {
              YOUR CODE HERE
            }
          }
          

          Your code will have a setup and a draw function. These need to be prefixed with pFive. Just look at my code to get the idea.

          L 2 Replies Last reply Mar 28, 2018, 8:01 AM Reply Quote 1
          • L Offline
            leejaeuk @raywo
            last edited by Mar 28, 2018, 8:01 AM

            @raywo
            i will try it!
            i’m really thank you for your kindness
            really appreciate!

            1 Reply Last reply Reply Quote 0
            • L Offline
              leejaeuk @raywo
              last edited by leejaeuk Mar 29, 2018, 1:35 AM Mar 28, 2018, 9:16 AM

              @raywo

              raywo, i tried your suggestion
              initially, your module(gameoflife) is well doing
              and i fixed your code.

              this is fixed code MMM-GameOfLife.js

                var mic, fft;
              
                pFive.setup = function() {
                  pFive.createCanvas(710,400);
                  pFive.noFill();
              
                  mic = new p5.AudioIn();
                  mic.start();
                  fft = new p5.FFT();
                  fft.setInput(mic);
                };
              

              and

              0_1522287293605_b6f2966c-8941-4a66-ab9d-27ac2c701ccb-image.png

              but it didn’t work well. So i just write createCanvas and pFive.background (255) then white 710 400 size window is display well in mirror but full code is not work. i think

                  mic = new p5.AudioIn();
                  mic.start();
                  fft = new p5.FFT();
                  fft.setInput(mic);
              

              code is not appropriate… please fix my code !

              L 1 Reply Last reply Mar 29, 2018, 1:53 AM Reply Quote 0
              • L Offline
                leejaeuk @leejaeuk
                last edited by Mar 29, 2018, 1:53 AM

                also i changed

                mic = new p5.AudioIn();
                mic.start();
                fft = new p5.FFT();
                fft.setInput(mic);
                

                new p5.AudioIn(); ,new p5.FFT(); -> p5.AudioIn(); p5.FFT();,
                and -> pFive.AudioIn(); pFive.FFT(); and -> new Five.AudioIn(); , new pFive.FFT();

                but all code didn’t work :(

                1 Reply Last reply Reply Quote 0
                • L Offline
                  leejaeuk
                  last edited by Apr 5, 2018, 9:11 AM

                  @raywo
                  i’m still not solved this problem please help me…

                  R 1 Reply Last reply Apr 8, 2018, 12:30 PM Reply Quote 0
                  • R Offline
                    raywo Module Developer @leejaeuk
                    last edited by Apr 8, 2018, 12:30 PM

                    @leejaeuk You should create a GitHub repository for your code so that someone can have a look at it.

                    1 Reply Last reply Reply Quote 0
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