Read the statement by Michael Teeuw here.
touch screen
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Re: touch screen
you want to display a cursor on your mirror or you you want to do a touchscreen miror?
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both basically if you get the mouse working then touchscreen works. But really i want to know how to get the mouse to show up on the screen
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@tpot edit the main.css and comment out this
html { cursor: none; // < --- overflow: hidden; background: #000; }I don’t know if this will override if placed in custom.css
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@sdetweil thanks man cant believe i missed that code thanks alot :)
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this is probably a really easy thing but i cant find out how to do it. How do you create a clickable button ?
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@tpot in html this is < button id=“xyz” onclick=“someroutine”>
someroutine is in your javascript module.js handler
someroutine: function(){
the ‘this’ variable points to the button object that caused the call
this.id equals ‘xyz’
}you can also create the button with code (in the getDom function)
let button = document.createElement(“button”)
button.id=‘xyz’;
button.addEventListener(‘click’,self.someroutine)
wrapper.appendChild(button)here is a routine from another module to create a button object with an icon, and some data (src attribute) to be used when the button is pushed
createVideoButton: function(video, height, width) { let button = document.createElement("button"); button.className = "button"; button.setAttribute("data-video-src", "modules/" + self.name + "/" + this.config.videoDir + "/" + video); button.addEventListener("click", self.swapVideo); let img = document.createElement("img"); img.src = "modules/" + self.name + "/" + this.config.posterDir + "/" + self.Hash[video.substring(0, video.indexOf('.'))]; img.width = width; img.height = height; button.appendChild(img); return button; }, swapVideo: function () { Log.log("in handler for button="+this.getAttribute("data-video-src")); self.player.src = this.getAttribute("data-video-src"); self.player.load(); self.player.controls = true; self.player.play(); },
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