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    MMM-DynamicWeather - how to display different particle amount per weather effect

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    • S Offline
      SaltyRiver
      last edited by

      Hi everyone,
      while this module is very beautiful, my hardware has trouble handling the effects when the particle amount is high. The cloudy effect makes it stutter the most. Therefore I would like to decrease the amount of clouds, while keeping the amount of rain drops the same. If I understand the Readme correct this should be possible, but I dont know how to set up my config to make that work - my problem is that I still want it to work weather based, not as a manually set effect (like for example the heart one). Below is my current configuration. The particle amount of 3 I in this case only want to be used for the clouds. Thanks for any help!

      {
      module: 'MMM-DynamicWeather',
      	position: 'fullscreen_above',
      	config: { 
      		api_key: "placeholder",
      		locationID: "placeholder",
      		particleCount: "3",
      		effectDuration: "360000",
      		alwaysDisplay: "rain",
      		effectDelay: "0",
      		hideSun: true,		
      		effects: [
      			{
      				month: "2",
      				day: "14",
      				images: ["heart1.png", "heart2.png"],
      				direction: "up"
      			}
      		],
      	}
      },
      
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      • G Offline
        greedyvegan @SaltyRiver
        last edited by

        @SaltyRiver

        did you find a solution to this?
        I’m having the same issue.
        I have one rain drop on the far left, the screenshot shows rain all over the screen; the css file only has it 7px of the left margin.

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