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    A New Chapter for MagicMirror: The Community Takes the Lead
    Read the statement by Michael Teeuw here.

    Need help with new Modul "Scare"

    Scheduled Pinned Locked Moved Development
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    • S Offline
      sdetweil @Rattenjunge8080
      last edited by sdetweil

      @Rattenjunge8080 said in Need help with new Modul "Scare":

      “Scare”

      the modulename

      module: “Scare”.

      the folder name
      modules/Scare

      and the filename
      Scare.js

      AND the register
      Module.register(“Scare”, {

      must all match exactly

      MagicMirror does not consider it an error if it can’t find the file…

      also, getdom MUST return something, at min and empty div

      you can debug the code by using the developers window, sources tab

      ctrl-shift-i to open (or close) the developers window

      Sam

      How to add modules

      learning how to use browser developers window for css changes

      R 1 Reply Last reply Reply Quote 0
      • R Offline
        Rattenjunge8080 @sdetweil
        last edited by Rattenjunge8080

        @sdetweil

        hey, thanks for the fast reply!

        Modulename, registering it, making it availeble on the config file is not the problem. The problem is Javascript.
        As you can see, it is written in pseudocode and i need the correct expressions…

        You are right with the getDom, I will add a return value at the end, an empty div-container is created in the default-part.

        it looks now like this:

        	getDom: function(){
        		
        	    // pseudocode TODO: How to check if the module was called by MMM-remote that it is visible?
        	    if(this.isVisible() {
        		showImageAndPlaySound();
        	    } 
        	    else{
        		//When the Module is not shown, then remove the 2 Images
        		this.container.removeChild(image1);
        		this.container.removeChild(image2);
        	    }
        	    return this.container;
        	},
        

        Can you help me with the showImageAndPlaySound(); method? and how do i detect if the module is made visible/shown?

        Thanks a lot!

        S 1 Reply Last reply Reply Quote 0
        • S Offline
          sdetweil @Rattenjunge8080
          last edited by

          @Rattenjunge8080

          see my SampleModule, which implements the spec, https://docs.magicmirror.builders/development/introduction.html

          https://github.com/sdetweil/SampleModule

          the suspend and resume methods are hide and show

          Sam

          How to add modules

          learning how to use browser developers window for css changes

          R 1 Reply Last reply Reply Quote 0
          • R Offline
            Rattenjunge8080 @sdetweil
            last edited by

            @sdetweil sorry, this is also not working.

            I used your SampleModule (named it helloworld and it shows everything on the screen) and did this to resume and suspend:

            	// system notification your module is being hidden
            	// typically you would stop doing UI updates (getDom/updateDom) if the module is hidden
            	suspend: function(){
            		console.log('suspend');
            		Log.log("suspend");
            
            	},
            
            	// system notification your module is being unhidden/shown
            	// typically you would resume doing UI updates (getDom/updateDom) if the module is shown
            	resume: function(){
            		console.log('resume');
            		Log.log("resume");
            
            	},
            

            When I now do a npm start dev the console is not showing the logs from the resume and suspend function when I Show and Hide the module by Remote or API-Call:

            MMM_Console_Screenshot.png

            This logging works fine in other modules…

            Any ideas?

            S 1 Reply Last reply Reply Quote 0
            • S Offline
              sdetweil @Rattenjunge8080
              last edited by

              @Rattenjunge8080 there is a helloworld already

              did u change all the places for ‘SampleModule’

              folder, filename and register?

              Sam

              How to add modules

              learning how to use browser developers window for css changes

              R 1 Reply Last reply Reply Quote 0
              • R Offline
                Rattenjunge8080 @sdetweil
                last edited by

                @sdetweil omg…I’am so incredible stupid…I named your module “helloworld”, forgot that of course there is a default module named “helloworld”…

                it is working, i see the resume and suspend logs.

                Ok, i will try to work on that Javascript code.

                Thanks for the help!

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                • R Offline
                  Rattenjunge8080
                  last edited by

                  @Rattenjunge8080 So, i found a Solution, if anyone is interested, be my guest to copy this (spaghetti-code! I catch exceptions cause i am not able to check if and how many pictures are already loaded):

                  /* MagicMirror²
                   * Module: Scare
                   *
                   * By Rattenjunge8080
                   * 
                   */
                  Module.register("Scare", {
                  	
                  	// Default module config.
                  	defaults: {
                  		
                  	},
                  	
                  	start: function(){
                  		//The container which will be shown in DOM
                  		this.container = document.createElement("div");  
                  		this.visible = true;	//set true via resume
                  		this.blocker = false; 	//block multiple DOM-calls
                  		
                  		image1 = document.createElement("img");
                  		image1.src = '/modules/Scare/img1.jpg';
                  		image1.classList.add("image1");
                  		
                  		image2 = document.createElement("img");
                  		image2.src = '/modules/Scare/img2.jpg';
                  		image2.classList.add("image2");
                  	},
                  	
                  	// system notification your module is being hidden
                  	// typically you would stop doing UI updates (getDom/updateDom) if the module is hidden
                  	suspend: function(){
                  		console.log('suspend');
                  		this.visible = false;
                  		this.updateDom(1000); 
                  		//TODO If in future not all pictures are removed->Delete the container:
                  		//this.container.remove();
                  	},
                  
                  	// system notification your module is being unhidden/shown
                  	// typically you would resume doing UI updates (getDom/updateDom) if the module is shown
                  	resume: function(){
                  		console.log('resume');
                  		//TODO If in future not all pictures are removed->add here the container:
                  		//this.container = document.createElement("div");
                  		this.visible = true;
                  		this.updateDom();
                  	},
                  	
                  	
                  	/*
                  	 * Here the first Image will be added to a container, shown on screen 
                  	 * and a timer will count down. Let them feel safe for a while...
                  	 * then a new image will pop up and a sound is played
                  	 */
                  	showImageAndPlaySound() {
                  	  
                  	  this.blocker = true;
                  	  //TODO: Maybe useful in future
                  	  //this.container.innerHTML = "<img src=\"/modules/Scare/OVAL.png\" width=\"200px\" height=\"500px\">";
                  	  
                  	  //Put in picture to let it print on DOM  
                  	  this.container.appendChild(image1);
                  	  this.updateDom();
                  	  
                  	  console.log("set timeout 10s");
                  	  
                  	  try {
                  		setTimeout(() => this.container.removeChild(image1), 10000);
                  
                  	  }catch (e) {console.log("catch timeout line 70");}
                  	  
                  	  setTimeout(() => this.container.appendChild(image2), 10000);
                  
                  	  this.updateDom();
                  	  	  
                  	  //Generate the Audio from local file   TODO auch mit setTimeout machen
                  	  var audio = new Audio("/modules/Scare/sound.mp3");
                  	  audio.play();
                  	  
                  	  this.blocker = false;	
                  	  
                  	},
                  
                  	/*
                  	 * Here the first Image will be added to a container, shown on screen 
                  	 * and a timer will count down. Let them feel safe for a while...
                  	 * then a new image will pop up and a sound is played
                  	 */
                  	getDom: function(){
                  		
                  		if(this.visible){
                  			
                  			if(this.blocker === false){
                  				this.showImageAndPlaySound();
                  			}else{}
                  			
                  		}else{
                  			//When the Module is not shown, then remove the 2 Images
                  			try {
                  				this.container.removeChild(image1);
                  				this.container.removeChild(image1);
                  				this.container.removeChild(image1);
                  				this.container.removeChild(image1);
                  				this.container.removeChild(image1);
                  				this.container.removeChild(image1);
                  			}
                  			catch (e) {console.log("catch remove child img 1");}
                  			try {
                  				this.container.removeChild(image2);
                  				this.container.removeChild(image2);
                  				this.container.removeChild(image2);
                  				this.container.removeChild(image2);
                  				this.container.removeChild(image2);
                  				this.container.removeChild(image2);
                  			}catch (e) {console.log("catch remove child img 2");}
                  
                  	    }		
                  
                  		return this.container;
                  	}
                      
                  });
                  
                  
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