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    gauge.js

    Scheduled Pinned Locked Moved General Discussion
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    • S Offline
      sispheor @Charley
      last edited by

      @Charley Yes the table is visible. Only the gauge doesn’t appear.

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      • C Offline
        Charley Module Developer
        last edited by Charley

        Okay I might have an idea

        Change your createElement part to

        let mycanvas = document.createElement("div");
        mycanvas.id=("divcanvas")
        let target=document.getElementById("divcanvas")
        
        

        MMM-Bose-Soundtouch, MMM-Domoticz, MMM-crypto-portfolio, MMM-Fibaro, MMM-rain-forecast

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        • S Offline
          sispheor @Charley
          last edited by

          @Charley OK thanks, I’ll try this in a couple minutes.

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          • S Offline
            sispheor @Charley
            last edited by sispheor

            @Charley Doesn’t work…

            Uncaught TypeError: Cannot read property 'getContext' of null
            
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            • C Offline
              Charley Module Developer
              last edited by Charley

              Maybe you could try this

              let mycanvas = document.createElement("canvas");   // changed from div to canvas
              mycanvas.id=("divcanvas")
              let target=document.getElementById("divcanvas")
              

              I made a typo yesterday

              MMM-Bose-Soundtouch, MMM-Domoticz, MMM-crypto-portfolio, MMM-Fibaro, MMM-rain-forecast

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              • S Offline
                sispheor @Charley
                last edited by

                @Charley yes it’s what I tried…

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                • S Offline
                  sispheor
                  last edited by

                  I tried with another lib called canvas-gauges. It’s the same. The canvas doesn’t appear on the screen
                  0_1522616850740_invisible_canvas.png

                  I’m wondering if a parent CSS config or something like could be the reason.

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                  • S Offline
                    sispheor
                    last edited by

                    It’s good it works!! For the last lib I just forgot to call the draw method.

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