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A New Chapter for MagicMirror: The Community Takes the Lead
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gauge.js

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  • S Offline
    sispheor @Charley
    last edited by Mar 29, 2018, 3:29 PM

    @Charley OK thanks, I’ll try this in a couple minutes.

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    • S Offline
      sispheor @Charley
      last edited by sispheor Mar 29, 2018, 6:40 PM Mar 29, 2018, 6:39 PM

      @Charley Doesn’t work…

      Uncaught TypeError: Cannot read property 'getContext' of null
      
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      • C Offline
        Charley Module Developer
        last edited by Charley Mar 30, 2018, 1:26 PM Mar 30, 2018, 1:22 PM

        Maybe you could try this

        let mycanvas = document.createElement("canvas");   // changed from div to canvas
        mycanvas.id=("divcanvas")
        let target=document.getElementById("divcanvas")
        

        I made a typo yesterday

        MMM-Bose-Soundtouch, MMM-Domoticz, MMM-crypto-portfolio, MMM-Fibaro, MMM-rain-forecast

        S 1 Reply Last reply Mar 30, 2018, 1:47 PM Reply Quote 0
        • S Offline
          sispheor @Charley
          last edited by Mar 30, 2018, 1:47 PM

          @Charley yes it’s what I tried…

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          • S Offline
            sispheor
            last edited by Apr 1, 2018, 9:08 PM

            I tried with another lib called canvas-gauges. It’s the same. The canvas doesn’t appear on the screen
            0_1522616850740_invisible_canvas.png

            I’m wondering if a parent CSS config or something like could be the reason.

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            • S Offline
              sispheor
              last edited by Apr 1, 2018, 9:47 PM

              It’s good it works!! For the last lib I just forgot to call the draw method.

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