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A New Chapter for MagicMirror: The Community Takes the Lead
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How to use the 'node_helper', 'serialport'

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  • S Offline
    sdetweil @sdetweil
    last edited by sdetweil Jun 10, 2019, 1:53 PM Jun 10, 2019, 1:52 PM

    @sdetweil you make up your own messages…

    so, you have a push button on the screen (done by module_name,js)… when push button,
    send button name and 1 to node helper… when it gets 1, it uses serial port to send to arduino.

    when u let up on button , you send 0…

    write out what you WANT the system to do… (design)

    then implement THAT design

    Sam

    How to add modules

    learning how to use browser developers window for css changes

    N 1 Reply Last reply Jun 10, 2019, 2:07 PM Reply Quote 0
    • N Offline
      nhpunch @sdetweil
      last edited by Jun 10, 2019, 2:07 PM

      @sdetweil

      I’m doing what you said, but I do not know how to send it to the node_helper when the button is pressed.

      I’m so sorry.

      S 1 Reply Last reply Jun 10, 2019, 3:55 PM Reply Quote 0
      • S Offline
        sdetweil @nhpunch
        last edited by sdetweil Jun 10, 2019, 4:24 PM Jun 10, 2019, 3:55 PM

        @nhpunch this.sendSocketNotification(…,…)

        from the doc

        this.sendSocketNotification(notification, payload)

        notification String - The notification identifier.
        payload AnyType - Optional. A notification payload.

        If you want to send a notification to the node_helper, use the sendSocketNotification(notification, payload). Only the node_helper of this module will receive the socket notification.

        Example:

        this.sendSocketNotification('SET_CONFIG', this.config);
        

        you’ll see in the sample that this is used twice… once by the module_name.js to send the config over to the node_helper and once by the node_helper to send a new text string to the module_name.js to display

        its also used in your module, from the first post above

          start: function () {
            Log.info("Starting module: " + this.name);
            this.sendSocketNotification('CONFIG', this.config)
          },
        

        Sam

        How to add modules

        learning how to use browser developers window for css changes

        1 Reply Last reply Reply Quote 0
        • N Offline
          nhpunch
          last edited by Jun 10, 2019, 5:46 PM

          @sdetweil

          I did my best, but I did not succeed.

          I’m a real idiot.

          Can you take a look at my code?

          S 1 Reply Last reply Jun 10, 2019, 5:49 PM Reply Quote 0
          • S Offline
            sdetweil @nhpunch
            last edited by Jun 10, 2019, 5:49 PM

            @nhpunch sure. Make a GitHub repo, and let me know

            Sam

            How to add modules

            learning how to use browser developers window for css changes

            1 Reply Last reply Reply Quote 0
            • N Offline
              nhpunch
              last edited by nhpunch Jun 10, 2019, 5:56 PM Jun 10, 2019, 5:55 PM

              https://github.com/nhpunch/sohard
              

              I created ‘is_Pushed’ and tried to work by repeating false, true when the button was pressed

              S 1 Reply Last reply Jun 10, 2019, 6:43 PM Reply Quote 0
              • S Offline
                sdetweil @nhpunch
                last edited by sdetweil Jun 10, 2019, 6:44 PM Jun 10, 2019, 6:43 PM

                @nhpunch said in How to use the 'node_helper', 'serialport':

                https://github.com/nhpunch/sohard

                Ok, the fundamental problem is what happens in getDom()…

                until getDom() returns this modules contribution to the single web page… that content is NOT IN the DOM… It is just in memory in your module.

                so the jquery $(button) will not work. ($ means document.) and the content is NOT IN the document… (yet)

                SO, you could change to use the non jquery

                button.addEventListener('click', ()=> {
                   	
                   	//$(button).on("click", function(){
                   		if(self.hidden){
                   		//	$(overlay).fadeIn(1000);
                   		//	$(button).fadeTo(1000, 0.3);
                   		//	$(text).html('OFF');
                                               Log.log("button pushed 'on' ")
                   			self.hidden = false;  
                   			self._isPushed = false;
                   		}else{
                   		//	$(overlay).fadeOut(1000);
                   		//	$(button).fadeTo(1000, 1);  
                   		//	$(text).html('ON');
                                               Log.log("button pushed 'off' ")
                   			self.hidden = true;
                   			self._isPushed = true;
                   		}
                   	});
                   	return wrapper;
                

                but… all the data elements button, overlay and text will be long gone by the time the button is pushed.
                so you will have to redesign finding them again (document.getElementByID()… or something, a different jquery selector.)

                OR

                you can push the jquery code off into a timeout handler (wait a second or 2)…
                but you will still have to redesign how to find the button… as its data element on the stack of getDom() will be long gone.

                think of getDom() as a person taking notes… they write it down on their notepad.
                then LATER they edit a big document and add their text…

                until they complete that task, you can search thru the big document all u want, the text will NOT be there…

                when I used the sample above, the button responded…

                u know you can open the developers window (npm start dev) and select the console window,
                and messages from the module_name.js will show there

                message from the node_helper will appear in the terminal window where u issued npm start dev & (note the & at the end to allow the prompt to come back)…

                Sam

                How to add modules

                learning how to use browser developers window for css changes

                N 1 Reply Last reply Jun 10, 2019, 7:22 PM Reply Quote 0
                • N Offline
                  nhpunch @sdetweil
                  last edited by nhpunch Jun 10, 2019, 8:12 PM Jun 10, 2019, 7:22 PM

                  @sdetweil

                  const NodeHelper = require('node_helper')
                  const Serialport = require("serialport");
                  
                  module.exports = NodeHelper.create({
                  
                    start: function () {
                    },
                  
                    socketNotificationReceived: function (notification, payload) {
                  
                      if (notification === 'CONFIG') {
                        const self = this;
                        self.config = payload;
                      }
                      else if(notification ==='BUTTON_PRESSED')
                      {
                      var serialport = new Serialport('/dev/ttyACM0', {   
                  		baudRate: 9600
                  		});
                  
                      var led = 0;
                  
                        serialport.open(function () {
                          console.log('connect...');
                          serialport.on('data', function(data) { // 아두이노로부터 전달된 데이터
                            console.log('data received: ' + data);
                          });
                          
                          if(this._isPushed==false)
                          {
                            serialport.write("0");
                          }
                          else if(this._isPushed==true)
                          {
                            serialport.write("1");
                          }
                        });
                      }
                    }, 
                  })
                  
                  

                  Thank you very much…!!! Overlay is not important.

                  It was working as you told me.

                  Currently, node_helper sets the following, but serial.write does not work. May I ask you one last time?

                  I’m really desperate:folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone:

                  https://github.com/nhpunch/sohard
                  

                  I uploaded the Arduino code.

                  int led = 13;
                  
                  void setup() {
                    Serial.begin(9600);
                    pinMode(led, OUTPUT);
                    Serial.println(“hello”);
                  }
                  
                  void loop() {
                    static int incomingValue = 0; // nodeJS에서 보낸값
                  
                    if ( Serial.available() > 0 ) { // 뭔가 입력값이 있다면
                      incomingValue = Serial.read();
                      Serial.println(incomingValue);
                    }
                    
                    if ( incomingValue == 49 ) { // 값이 ‘1’ 이면
                    digitalWrite(13, HIGH); // LED를 켠다.
                    }
                    if ( incomingValue == 48 ) { // 값이 ‘0’ 이면
                    digitalWrite(13, LOW); // LED를 끈다.
                    }
                    deayl(2000);
                  }
                  
                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sdetweil
                    last edited by sdetweil Jun 10, 2019, 8:36 PM Jun 10, 2019, 8:36 PM

                    @nhpunch said in How to use the 'node_helper', 'serialport':

                       if(this._isPushed==false)
                    

                    where is _isPushed defined or set?

                    i know it is in module_name.js, but node_helper cannot see it…

                    you should send that as the payload on button_pressed message

                    Sam

                    How to add modules

                    learning how to use browser developers window for css changes

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      nhpunch
                      last edited by Jun 10, 2019, 8:44 PM

                      socketNotificationReceived: function (notification, payload) {
                      
                          if (notification === 'CONFIG') {
                            const self = this;
                            self.config = payload;
                          }
                          else if(notification ==='BUTTON_PRESSED')
                          {
                            this._isPushed = payload;
                          var serialport = new Serialport('/dev/ttyACM0', {   
                      		baudRate: 9600
                      		});
                      
                      

                      Is that right? I’m really sorry for you.

                      S 1 Reply Last reply Jun 10, 2019, 9:22 PM Reply Quote 0
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