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    How to use the 'node_helper', 'serialport'

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    • S Do not disturb
      sdetweil @nhpunch
      last edited by

      @nhpunch sorry, i don’t understand

      Sam

      How to add modules

      learning how to use browser developers window for css changes

      S 1 Reply Last reply Reply Quote 0
      • S Do not disturb
        sdetweil @sdetweil
        last edited by sdetweil

        @sdetweil you make up your own messages…

        so, you have a push button on the screen (done by module_name,js)… when push button,
        send button name and 1 to node helper… when it gets 1, it uses serial port to send to arduino.

        when u let up on button , you send 0…

        write out what you WANT the system to do… (design)

        then implement THAT design

        Sam

        How to add modules

        learning how to use browser developers window for css changes

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          nhpunch @sdetweil
          last edited by

          @sdetweil

          I’m doing what you said, but I do not know how to send it to the node_helper when the button is pressed.

          I’m so sorry.

          S 1 Reply Last reply Reply Quote 0
          • S Do not disturb
            sdetweil @nhpunch
            last edited by sdetweil

            @nhpunch this.sendSocketNotification(…,…)

            from the doc

            this.sendSocketNotification(notification, payload)

            notification String - The notification identifier.
            payload AnyType - Optional. A notification payload.

            If you want to send a notification to the node_helper, use the sendSocketNotification(notification, payload). Only the node_helper of this module will receive the socket notification.

            Example:

            this.sendSocketNotification('SET_CONFIG', this.config);
            

            you’ll see in the sample that this is used twice… once by the module_name.js to send the config over to the node_helper and once by the node_helper to send a new text string to the module_name.js to display

            its also used in your module, from the first post above

              start: function () {
                Log.info("Starting module: " + this.name);
                this.sendSocketNotification('CONFIG', this.config)
              },
            

            Sam

            How to add modules

            learning how to use browser developers window for css changes

            1 Reply Last reply Reply Quote 0
            • N Offline
              nhpunch
              last edited by

              @sdetweil

              I did my best, but I did not succeed.

              I’m a real idiot.

              Can you take a look at my code?

              S 1 Reply Last reply Reply Quote 0
              • S Do not disturb
                sdetweil @nhpunch
                last edited by

                @nhpunch sure. Make a GitHub repo, and let me know

                Sam

                How to add modules

                learning how to use browser developers window for css changes

                1 Reply Last reply Reply Quote 0
                • N Offline
                  nhpunch
                  last edited by nhpunch

                  https://github.com/nhpunch/sohard
                  

                  I created ‘is_Pushed’ and tried to work by repeating false, true when the button was pressed

                  S 1 Reply Last reply Reply Quote 0
                  • S Do not disturb
                    sdetweil @nhpunch
                    last edited by sdetweil

                    @nhpunch said in How to use the 'node_helper', 'serialport':

                    https://github.com/nhpunch/sohard

                    Ok, the fundamental problem is what happens in getDom()…

                    until getDom() returns this modules contribution to the single web page… that content is NOT IN the DOM… It is just in memory in your module.

                    so the jquery $(button) will not work. ($ means document.) and the content is NOT IN the document… (yet)

                    SO, you could change to use the non jquery

                    button.addEventListener('click', ()=> {
                       	
                       	//$(button).on("click", function(){
                       		if(self.hidden){
                       		//	$(overlay).fadeIn(1000);
                       		//	$(button).fadeTo(1000, 0.3);
                       		//	$(text).html('OFF');
                                                   Log.log("button pushed 'on' ")
                       			self.hidden = false;  
                       			self._isPushed = false;
                       		}else{
                       		//	$(overlay).fadeOut(1000);
                       		//	$(button).fadeTo(1000, 1);  
                       		//	$(text).html('ON');
                                                   Log.log("button pushed 'off' ")
                       			self.hidden = true;
                       			self._isPushed = true;
                       		}
                       	});
                       	return wrapper;
                    

                    but… all the data elements button, overlay and text will be long gone by the time the button is pushed.
                    so you will have to redesign finding them again (document.getElementByID()… or something, a different jquery selector.)

                    OR

                    you can push the jquery code off into a timeout handler (wait a second or 2)…
                    but you will still have to redesign how to find the button… as its data element on the stack of getDom() will be long gone.

                    think of getDom() as a person taking notes… they write it down on their notepad.
                    then LATER they edit a big document and add their text…

                    until they complete that task, you can search thru the big document all u want, the text will NOT be there…

                    when I used the sample above, the button responded…

                    u know you can open the developers window (npm start dev) and select the console window,
                    and messages from the module_name.js will show there

                    message from the node_helper will appear in the terminal window where u issued npm start dev & (note the & at the end to allow the prompt to come back)…

                    Sam

                    How to add modules

                    learning how to use browser developers window for css changes

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      nhpunch @sdetweil
                      last edited by nhpunch

                      @sdetweil

                      const NodeHelper = require('node_helper')
                      const Serialport = require("serialport");
                      
                      module.exports = NodeHelper.create({
                      
                        start: function () {
                        },
                      
                        socketNotificationReceived: function (notification, payload) {
                      
                          if (notification === 'CONFIG') {
                            const self = this;
                            self.config = payload;
                          }
                          else if(notification ==='BUTTON_PRESSED')
                          {
                          var serialport = new Serialport('/dev/ttyACM0', {   
                      		baudRate: 9600
                      		});
                      
                          var led = 0;
                      
                            serialport.open(function () {
                              console.log('connect...');
                              serialport.on('data', function(data) { // 아두이노로부터 전달된 데이터
                                console.log('data received: ' + data);
                              });
                              
                              if(this._isPushed==false)
                              {
                                serialport.write("0");
                              }
                              else if(this._isPushed==true)
                              {
                                serialport.write("1");
                              }
                            });
                          }
                        }, 
                      })
                      
                      

                      Thank you very much…!!! Overlay is not important.

                      It was working as you told me.

                      Currently, node_helper sets the following, but serial.write does not work. May I ask you one last time?

                      I’m really desperate:folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone:

                      https://github.com/nhpunch/sohard
                      

                      I uploaded the Arduino code.

                      int led = 13;
                      
                      void setup() {
                        Serial.begin(9600);
                        pinMode(led, OUTPUT);
                        Serial.println(“hello”);
                      }
                      
                      void loop() {
                        static int incomingValue = 0; // nodeJS에서 보낸값
                      
                        if ( Serial.available() > 0 ) { // 뭔가 입력값이 있다면
                          incomingValue = Serial.read();
                          Serial.println(incomingValue);
                        }
                        
                        if ( incomingValue == 49 ) { // 값이 ‘1’ 이면
                        digitalWrite(13, HIGH); // LED를 켠다.
                        }
                        if ( incomingValue == 48 ) { // 값이 ‘0’ 이면
                        digitalWrite(13, LOW); // LED를 끈다.
                        }
                        deayl(2000);
                      }
                      
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                      • S Do not disturb
                        sdetweil
                        last edited by sdetweil

                        @nhpunch said in How to use the 'node_helper', 'serialport':

                           if(this._isPushed==false)
                        

                        where is _isPushed defined or set?

                        i know it is in module_name.js, but node_helper cannot see it…

                        you should send that as the payload on button_pressed message

                        Sam

                        How to add modules

                        learning how to use browser developers window for css changes

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          nhpunch
                          last edited by

                          socketNotificationReceived: function (notification, payload) {
                          
                              if (notification === 'CONFIG') {
                                const self = this;
                                self.config = payload;
                              }
                              else if(notification ==='BUTTON_PRESSED')
                              {
                                this._isPushed = payload;
                              var serialport = new Serialport('/dev/ttyACM0', {   
                          		baudRate: 9600
                          		});
                          
                          

                          Is that right? I’m really sorry for you.

                          S 1 Reply Last reply Reply Quote 0
                          • S Do not disturb
                            sdetweil @nhpunch
                            last edited by sdetweil

                            @nhpunch yes if you send it that way

                            this.sendSocketNotification(“BUTTON_PUSHED”,this._isPushed)

                            Sam

                            How to add modules

                            learning how to use browser developers window for css changes

                            N 2 Replies Last reply Reply Quote 0
                            • N Offline
                              nhpunch @sdetweil
                              last edited by

                              @sdetweil

                              0_1560202018149_2019-06-11-062442_1920x1080_scrot.png
                              false, true works with two button in module

                              It seems that the value can not be sent to the node_helper

                              why?

                              	buttonoff.addEventListener('click', ()=> {
                              			Log.log("button pushed 'on'")
                                 			this._isPushed = false;
                              			console.log(this._isPushed);
                                 	});
                              	button.addEventListener('click', ()=> {
                              			Log.log("button pushed 'off' ")
                                 			this._isPushed = true;
                              			console.log(this._isPushed);
                                 	});
                              

                              this is module

                                        serialport.write(this._isPushed==true? '1' : '0');
                              

                              this is node_helper

                              S 1 Reply Last reply Reply Quote 0
                              • N Offline
                                nhpunch @sdetweil
                                last edited by

                                @sdetweil

                                    else if(notification ==='BUTTON_PRESSED')
                                    {
                                      this._isPushed = payload;
                                      console.log(payload);
                                

                                ‘false’ is displayed in the terminal window

                                ._isPushed is passed to node_helper, but I think that the changed value is not sent when the button is pressed.

                                Please advise…:folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone:

                                If this is solved, it’s really a success.:flexed_biceps_light_skin_tone:

                                1 Reply Last reply Reply Quote 0
                                • S Do not disturb
                                  sdetweil @nhpunch
                                  last edited by

                                  @nhpunch said in How to use the 'node_helper', 'serialport':

                                  	buttonoff.addEventListener('click', ()=> {
                                  			Log.log("button pushed 'on'")
                                     			this._isPushed = false;
                                  			console.log(this._isPushed);
                                                          this.sendSocketNotification(“BUTTON_PUSHED”,this._isPushed)
                                     	});
                                   	 button.addEventListener('click', ()=> {
                                   			Log.log("button pushed 'off' ")
                                      			this._isPushed = true;
                                   			console.log(this._isPushed);
                                                          this.sendSocketNotification(“BUTTON_PUSHED”,this._isPushed)
                                           });
                                  

                                  Sam

                                  How to add modules

                                  learning how to use browser developers window for css changes

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    nhpunch
                                    last edited by

                                    0_1560203753373_2019-06-11-065545_1920x1080_scrot.png

                                    ._isPushed was sent

                                    but there was an error… im really sad

                                    S 1 Reply Last reply Reply Quote 0
                                    • S Do not disturb
                                      sdetweil @nhpunch
                                      last edited by sdetweil

                                      @nhpunch that is in the node_helper, serial library

                                      looks like serialport.write(data: string|Buffer|Array,

                                      i don’t know anything about serial port api… looks like promise based, so would need callbacks or .then()

                                      Sam

                                      How to add modules

                                      learning how to use browser developers window for css changes

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        nhpunch @sdetweil
                                        last edited by

                                        @sdetweil

                                        omg… I’m so screwed up

                                        My ignorantness makes me cry…'ㅠ I don’t know why there was a mistake

                                        Thank you @sdetweil You’re awesome!

                                        1 Reply Last reply Reply Quote 0

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