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    How to use the 'node_helper', 'serialport'

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    • S Offline
      sdetweil @nhpunch
      last edited by sdetweil

      @nhpunch this.sendSocketNotification(…,…)

      from the doc

      this.sendSocketNotification(notification, payload)

      notification String - The notification identifier.
      payload AnyType - Optional. A notification payload.

      If you want to send a notification to the node_helper, use the sendSocketNotification(notification, payload). Only the node_helper of this module will receive the socket notification.

      Example:

      this.sendSocketNotification('SET_CONFIG', this.config);
      

      you’ll see in the sample that this is used twice… once by the module_name.js to send the config over to the node_helper and once by the node_helper to send a new text string to the module_name.js to display

      its also used in your module, from the first post above

        start: function () {
          Log.info("Starting module: " + this.name);
          this.sendSocketNotification('CONFIG', this.config)
        },
      

      Sam

      How to add modules

      learning how to use browser developers window for css changes

      1 Reply Last reply Reply Quote 0
      • N Offline
        nhpunch
        last edited by

        @sdetweil

        I did my best, but I did not succeed.

        I’m a real idiot.

        Can you take a look at my code?

        S 1 Reply Last reply Reply Quote 0
        • S Offline
          sdetweil @nhpunch
          last edited by

          @nhpunch sure. Make a GitHub repo, and let me know

          Sam

          How to add modules

          learning how to use browser developers window for css changes

          1 Reply Last reply Reply Quote 0
          • N Offline
            nhpunch
            last edited by nhpunch

            https://github.com/nhpunch/sohard
            

            I created ‘is_Pushed’ and tried to work by repeating false, true when the button was pressed

            S 1 Reply Last reply Reply Quote 0
            • S Offline
              sdetweil @nhpunch
              last edited by sdetweil

              @nhpunch said in How to use the 'node_helper', 'serialport':

              https://github.com/nhpunch/sohard

              Ok, the fundamental problem is what happens in getDom()…

              until getDom() returns this modules contribution to the single web page… that content is NOT IN the DOM… It is just in memory in your module.

              so the jquery $(button) will not work. ($ means document.) and the content is NOT IN the document… (yet)

              SO, you could change to use the non jquery

              button.addEventListener('click', ()=> {
                 	
                 	//$(button).on("click", function(){
                 		if(self.hidden){
                 		//	$(overlay).fadeIn(1000);
                 		//	$(button).fadeTo(1000, 0.3);
                 		//	$(text).html('OFF');
                                             Log.log("button pushed 'on' ")
                 			self.hidden = false;  
                 			self._isPushed = false;
                 		}else{
                 		//	$(overlay).fadeOut(1000);
                 		//	$(button).fadeTo(1000, 1);  
                 		//	$(text).html('ON');
                                             Log.log("button pushed 'off' ")
                 			self.hidden = true;
                 			self._isPushed = true;
                 		}
                 	});
                 	return wrapper;
              

              but… all the data elements button, overlay and text will be long gone by the time the button is pushed.
              so you will have to redesign finding them again (document.getElementByID()… or something, a different jquery selector.)

              OR

              you can push the jquery code off into a timeout handler (wait a second or 2)…
              but you will still have to redesign how to find the button… as its data element on the stack of getDom() will be long gone.

              think of getDom() as a person taking notes… they write it down on their notepad.
              then LATER they edit a big document and add their text…

              until they complete that task, you can search thru the big document all u want, the text will NOT be there…

              when I used the sample above, the button responded…

              u know you can open the developers window (npm start dev) and select the console window,
              and messages from the module_name.js will show there

              message from the node_helper will appear in the terminal window where u issued npm start dev & (note the & at the end to allow the prompt to come back)…

              Sam

              How to add modules

              learning how to use browser developers window for css changes

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                nhpunch @sdetweil
                last edited by nhpunch

                @sdetweil

                const NodeHelper = require('node_helper')
                const Serialport = require("serialport");
                
                module.exports = NodeHelper.create({
                
                  start: function () {
                  },
                
                  socketNotificationReceived: function (notification, payload) {
                
                    if (notification === 'CONFIG') {
                      const self = this;
                      self.config = payload;
                    }
                    else if(notification ==='BUTTON_PRESSED')
                    {
                    var serialport = new Serialport('/dev/ttyACM0', {   
                		baudRate: 9600
                		});
                
                    var led = 0;
                
                      serialport.open(function () {
                        console.log('connect...');
                        serialport.on('data', function(data) { // 아두이노로부터 전달된 데이터
                          console.log('data received: ' + data);
                        });
                        
                        if(this._isPushed==false)
                        {
                          serialport.write("0");
                        }
                        else if(this._isPushed==true)
                        {
                          serialport.write("1");
                        }
                      });
                    }
                  }, 
                })
                
                

                Thank you very much…!!! Overlay is not important.

                It was working as you told me.

                Currently, node_helper sets the following, but serial.write does not work. May I ask you one last time?

                I’m really desperate:folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone:

                https://github.com/nhpunch/sohard
                

                I uploaded the Arduino code.

                int led = 13;
                
                void setup() {
                  Serial.begin(9600);
                  pinMode(led, OUTPUT);
                  Serial.println(“hello”);
                }
                
                void loop() {
                  static int incomingValue = 0; // nodeJS에서 보낸값
                
                  if ( Serial.available() > 0 ) { // 뭔가 입력값이 있다면
                    incomingValue = Serial.read();
                    Serial.println(incomingValue);
                  }
                  
                  if ( incomingValue == 49 ) { // 값이 ‘1’ 이면
                  digitalWrite(13, HIGH); // LED를 켠다.
                  }
                  if ( incomingValue == 48 ) { // 값이 ‘0’ 이면
                  digitalWrite(13, LOW); // LED를 끈다.
                  }
                  deayl(2000);
                }
                
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                • S Offline
                  sdetweil
                  last edited by sdetweil

                  @nhpunch said in How to use the 'node_helper', 'serialport':

                     if(this._isPushed==false)
                  

                  where is _isPushed defined or set?

                  i know it is in module_name.js, but node_helper cannot see it…

                  you should send that as the payload on button_pressed message

                  Sam

                  How to add modules

                  learning how to use browser developers window for css changes

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    nhpunch
                    last edited by

                    socketNotificationReceived: function (notification, payload) {
                    
                        if (notification === 'CONFIG') {
                          const self = this;
                          self.config = payload;
                        }
                        else if(notification ==='BUTTON_PRESSED')
                        {
                          this._isPushed = payload;
                        var serialport = new Serialport('/dev/ttyACM0', {   
                    		baudRate: 9600
                    		});
                    
                    

                    Is that right? I’m really sorry for you.

                    S 1 Reply Last reply Reply Quote 0
                    • S Offline
                      sdetweil @nhpunch
                      last edited by sdetweil

                      @nhpunch yes if you send it that way

                      this.sendSocketNotification(“BUTTON_PUSHED”,this._isPushed)

                      Sam

                      How to add modules

                      learning how to use browser developers window for css changes

                      N 2 Replies Last reply Reply Quote 0
                      • N Offline
                        nhpunch @sdetweil
                        last edited by

                        @sdetweil

                        0_1560202018149_2019-06-11-062442_1920x1080_scrot.png
                        false, true works with two button in module

                        It seems that the value can not be sent to the node_helper

                        why?

                        	buttonoff.addEventListener('click', ()=> {
                        			Log.log("button pushed 'on'")
                           			this._isPushed = false;
                        			console.log(this._isPushed);
                           	});
                        	button.addEventListener('click', ()=> {
                        			Log.log("button pushed 'off' ")
                           			this._isPushed = true;
                        			console.log(this._isPushed);
                           	});
                        

                        this is module

                                  serialport.write(this._isPushed==true? '1' : '0');
                        

                        this is node_helper

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