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    How to use the 'node_helper', 'serialport'

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    • N Offline
      nhpunch
      last edited by

      @sdetweil

      I did my best, but I did not succeed.

      I’m a real idiot.

      Can you take a look at my code?

      S 1 Reply Last reply Reply Quote 0
      • S Offline
        sdetweil @nhpunch
        last edited by

        @nhpunch sure. Make a GitHub repo, and let me know

        Sam

        How to add modules

        learning how to use browser developers window for css changes

        1 Reply Last reply Reply Quote 0
        • N Offline
          nhpunch
          last edited by nhpunch

          https://github.com/nhpunch/sohard
          

          I created ‘is_Pushed’ and tried to work by repeating false, true when the button was pressed

          S 1 Reply Last reply Reply Quote 0
          • S Offline
            sdetweil @nhpunch
            last edited by sdetweil

            @nhpunch said in How to use the 'node_helper', 'serialport':

            https://github.com/nhpunch/sohard

            Ok, the fundamental problem is what happens in getDom()…

            until getDom() returns this modules contribution to the single web page… that content is NOT IN the DOM… It is just in memory in your module.

            so the jquery $(button) will not work. ($ means document.) and the content is NOT IN the document… (yet)

            SO, you could change to use the non jquery

            button.addEventListener('click', ()=> {
               	
               	//$(button).on("click", function(){
               		if(self.hidden){
               		//	$(overlay).fadeIn(1000);
               		//	$(button).fadeTo(1000, 0.3);
               		//	$(text).html('OFF');
                                           Log.log("button pushed 'on' ")
               			self.hidden = false;  
               			self._isPushed = false;
               		}else{
               		//	$(overlay).fadeOut(1000);
               		//	$(button).fadeTo(1000, 1);  
               		//	$(text).html('ON');
                                           Log.log("button pushed 'off' ")
               			self.hidden = true;
               			self._isPushed = true;
               		}
               	});
               	return wrapper;
            

            but… all the data elements button, overlay and text will be long gone by the time the button is pushed.
            so you will have to redesign finding them again (document.getElementByID()… or something, a different jquery selector.)

            OR

            you can push the jquery code off into a timeout handler (wait a second or 2)…
            but you will still have to redesign how to find the button… as its data element on the stack of getDom() will be long gone.

            think of getDom() as a person taking notes… they write it down on their notepad.
            then LATER they edit a big document and add their text…

            until they complete that task, you can search thru the big document all u want, the text will NOT be there…

            when I used the sample above, the button responded…

            u know you can open the developers window (npm start dev) and select the console window,
            and messages from the module_name.js will show there

            message from the node_helper will appear in the terminal window where u issued npm start dev & (note the & at the end to allow the prompt to come back)…

            Sam

            How to add modules

            learning how to use browser developers window for css changes

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              nhpunch @sdetweil
              last edited by nhpunch

              @sdetweil

              const NodeHelper = require('node_helper')
              const Serialport = require("serialport");
              
              module.exports = NodeHelper.create({
              
                start: function () {
                },
              
                socketNotificationReceived: function (notification, payload) {
              
                  if (notification === 'CONFIG') {
                    const self = this;
                    self.config = payload;
                  }
                  else if(notification ==='BUTTON_PRESSED')
                  {
                  var serialport = new Serialport('/dev/ttyACM0', {   
              		baudRate: 9600
              		});
              
                  var led = 0;
              
                    serialport.open(function () {
                      console.log('connect...');
                      serialport.on('data', function(data) { // 아두이노로부터 전달된 데이터
                        console.log('data received: ' + data);
                      });
                      
                      if(this._isPushed==false)
                      {
                        serialport.write("0");
                      }
                      else if(this._isPushed==true)
                      {
                        serialport.write("1");
                      }
                    });
                  }
                }, 
              })
              
              

              Thank you very much…!!! Overlay is not important.

              It was working as you told me.

              Currently, node_helper sets the following, but serial.write does not work. May I ask you one last time?

              I’m really desperate:folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone:

              https://github.com/nhpunch/sohard
              

              I uploaded the Arduino code.

              int led = 13;
              
              void setup() {
                Serial.begin(9600);
                pinMode(led, OUTPUT);
                Serial.println(“hello”);
              }
              
              void loop() {
                static int incomingValue = 0; // nodeJS에서 보낸값
              
                if ( Serial.available() > 0 ) { // 뭔가 입력값이 있다면
                  incomingValue = Serial.read();
                  Serial.println(incomingValue);
                }
                
                if ( incomingValue == 49 ) { // 값이 ‘1’ 이면
                digitalWrite(13, HIGH); // LED를 켠다.
                }
                if ( incomingValue == 48 ) { // 값이 ‘0’ 이면
                digitalWrite(13, LOW); // LED를 끈다.
                }
                deayl(2000);
              }
              
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              • S Offline
                sdetweil
                last edited by sdetweil

                @nhpunch said in How to use the 'node_helper', 'serialport':

                   if(this._isPushed==false)
                

                where is _isPushed defined or set?

                i know it is in module_name.js, but node_helper cannot see it…

                you should send that as the payload on button_pressed message

                Sam

                How to add modules

                learning how to use browser developers window for css changes

                1 Reply Last reply Reply Quote 0
                • N Offline
                  nhpunch
                  last edited by

                  socketNotificationReceived: function (notification, payload) {
                  
                      if (notification === 'CONFIG') {
                        const self = this;
                        self.config = payload;
                      }
                      else if(notification ==='BUTTON_PRESSED')
                      {
                        this._isPushed = payload;
                      var serialport = new Serialport('/dev/ttyACM0', {   
                  		baudRate: 9600
                  		});
                  
                  

                  Is that right? I’m really sorry for you.

                  S 1 Reply Last reply Reply Quote 0
                  • S Offline
                    sdetweil @nhpunch
                    last edited by sdetweil

                    @nhpunch yes if you send it that way

                    this.sendSocketNotification(“BUTTON_PUSHED”,this._isPushed)

                    Sam

                    How to add modules

                    learning how to use browser developers window for css changes

                    N 2 Replies Last reply Reply Quote 0
                    • N Offline
                      nhpunch @sdetweil
                      last edited by

                      @sdetweil

                      0_1560202018149_2019-06-11-062442_1920x1080_scrot.png
                      false, true works with two button in module

                      It seems that the value can not be sent to the node_helper

                      why?

                      	buttonoff.addEventListener('click', ()=> {
                      			Log.log("button pushed 'on'")
                         			this._isPushed = false;
                      			console.log(this._isPushed);
                         	});
                      	button.addEventListener('click', ()=> {
                      			Log.log("button pushed 'off' ")
                         			this._isPushed = true;
                      			console.log(this._isPushed);
                         	});
                      

                      this is module

                                serialport.write(this._isPushed==true? '1' : '0');
                      

                      this is node_helper

                      S 1 Reply Last reply Reply Quote 0
                      • N Offline
                        nhpunch @sdetweil
                        last edited by

                        @sdetweil

                            else if(notification ==='BUTTON_PRESSED')
                            {
                              this._isPushed = payload;
                              console.log(payload);
                        

                        ‘false’ is displayed in the terminal window

                        ._isPushed is passed to node_helper, but I think that the changed value is not sent when the button is pressed.

                        Please advise…:folded_hands_light_skin_tone: :folded_hands_light_skin_tone: :folded_hands_light_skin_tone:

                        If this is solved, it’s really a success.:flexed_biceps_light_skin_tone:

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