Read the statement by Michael Teeuw here.
MMM-Globe
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@tidus5
You have to enable OpenGL with raspi-config… -
@Eunanibus Are you kidding? THIS is awesome!!! There’s been many waiting for this as they’ve seen it in other projects but no one would do it… We Thank you!!!
I can’t post a video of mine yet as I’m still building it… a 32" version ;)
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@cowboysdude Really? I haven’t seen it anywhere. Glad you like it!
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@Eunanibus Yes this was seen months ago and one guy had it working but he told me you’d need to setup a bunch of stuff to make it work. But there were many people asking
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@moe2016 How exactly would you do that?
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@cowboysdude I looked into it briefly. I had a prototype going using
plantary.js
, but it was a complete processor hog. I was afraid to even try it on a Pi.IIRC, there were three of us looking into it, two of us had prototypes. And then @Eunanibus comes along and solves it for us all. Well done.
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@ecirpnaes Never mind. I found it. I was looking for a file and then realized it was the command line config. DOH. If anyone else needs to enable the OpenGL driver just…
sudo raspi-config
Go to Advanced Options->GL Driver -
@bhepler Haha. I had no idea :laughing: - Truth be told, I had this code working OK around 11 months ago. But I wanted it tidied up and packaged up nicely before I released it. Being busy, that somehow took almost a year to do.
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This is not working for me on a raspberry pi 3. I have the GL driver installed and working but I get these errors in the console when running the magic mirror.
THREE.WebGLRenderer: Float textures not supported.
THREE.WebGLRenderer: Anisotropic texture filering not supported.
THREE.WebGLRenderer: S3TC compressed textures not supported.It doesn’t crash but it doesn’t display the globe either.
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@Eunanibus Welcome to the club LOL At times there’s just no way to know how something is going to react …everyone seems to have different setups… at times this causes issues :)