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    A New Chapter for MagicMirror: The Community Takes the Lead
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    gauge.js

    Scheduled Pinned Locked Moved General Discussion
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    • C Offline
      Charley Module Developer
      last edited by Charley

      Okay I might have an idea

      Change your createElement part to

      let mycanvas = document.createElement("div");
      mycanvas.id=("divcanvas")
      let target=document.getElementById("divcanvas")
      
      

      MMM-Bose-Soundtouch, MMM-Domoticz, MMM-crypto-portfolio, MMM-Fibaro, MMM-rain-forecast

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      • S Offline
        sispheor @Charley
        last edited by

        @Charley OK thanks, I’ll try this in a couple minutes.

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        • S Offline
          sispheor @Charley
          last edited by sispheor

          @Charley Doesn’t work…

          Uncaught TypeError: Cannot read property 'getContext' of null
          
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          • C Offline
            Charley Module Developer
            last edited by Charley

            Maybe you could try this

            let mycanvas = document.createElement("canvas");   // changed from div to canvas
            mycanvas.id=("divcanvas")
            let target=document.getElementById("divcanvas")
            

            I made a typo yesterday

            MMM-Bose-Soundtouch, MMM-Domoticz, MMM-crypto-portfolio, MMM-Fibaro, MMM-rain-forecast

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            • S Offline
              sispheor @Charley
              last edited by

              @Charley yes it’s what I tried…

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              • S Offline
                sispheor
                last edited by

                I tried with another lib called canvas-gauges. It’s the same. The canvas doesn’t appear on the screen
                0_1522616850740_invisible_canvas.png

                I’m wondering if a parent CSS config or something like could be the reason.

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                • S Offline
                  sispheor
                  last edited by

                  It’s good it works!! For the last lib I just forgot to call the draw method.

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