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    Developing USGS Earthquake Map (2MB GIf warning) Topic 2

    Scheduled Pinned Locked Moved Development
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    • strawberry 3.141S Offline
      strawberry 3.141 Project Sponsor Module Developer @bhepler
      last edited by

      @bhepler would be nice to see it as one module with the ability to choose between canvas and webgl in config

      Please create a github issue if you need help, so I can keep track

      bheplerB 1 Reply Last reply Reply Quote 0
      • bheplerB Offline
        bhepler Module Developer @strawberry 3.141
        last edited by

        @strawberry-3.141 Hah! Don’t ask for much, do you? Have you seen my Javascript skills?

        That said… good idea!

        strawberry 3.141S 1 Reply Last reply Reply Quote 0
        • C Offline
          croxis
          last edited by

          I feel you on the javascript skills. I switched from canvas to svg and now nothing is rendering sigh.

          The reason why I went with d3 (which planetary.js is based on) is because d3 can also render flat maps. Rasp pis might not have enough oomph to run spinning globes so my hope was to have flat maps as an option

          bheplerB 1 Reply Last reply Reply Quote 0
          • strawberry 3.141S Offline
            strawberry 3.141 Project Sponsor Module Developer @bhepler
            last edited by

            @bhepler i guess if you can do it in two, you are also able to do it in one. if you can’t there are enough people to help

            Please create a github issue if you need help, so I can keep track

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            • bheplerB Offline
              bhepler Module Developer @croxis
              last edited by

              @croxis Flat maps? Intruiging. I hadn’t considered that as an option, but I suppose it makes sense. I did find Cesium, which appears to support flat maps natively (as well as a host of other very useful features). But It looks processor-intensive right out of the gate. I’m not even going to bother trying that one on a Pi.

              @strawberry-3-141 True that. It’s not like we’re hurting for disk space on these things. Just memory and computational cycles. I’ll give it a go and if I hit any problems, I’ll reach out. Not here, of course. I’ll start a new thread.

              bheplerB 1 Reply Last reply Reply Quote 0
              • bheplerB Offline
                bhepler Module Developer @bhepler
                last edited by

                @bhepler Just an update: The globe with planetary.js is a bit of a processor hog. On a quad core i3, it’s maxing one core and the other three hover between 40-80% at any given time. I’m going to try WebGL next and see if the hardware acceleration can reduce that.

                The FitLet runs hot. Of course, that may be due to one core always maxed at 100%. Even just staring at the desktop.

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