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A New Chapter for MagicMirror: The Community Takes the Lead
Read the statement by Michael Teeuw here.

MMM-Tado wrong units

Scheduled Pinned Locked Moved Troubleshooting
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  • S Away
    sdetweil @Stoffbeuteluwe
    last edited by May 24, 2020, 11:02 AM

    @Stoffbeuteluwe

          units: 'metric',
    

    is the default setting in the module config

    and it does this in the code

      if (zone.state.setting.temperature == null) {
                            var temperatureTextWrapper = document.createTextNode(zone.state.setting.power);
                        } else {
                            if (self.config.units === "metric") {
                                var temperatureTextWrapper = document.createTextNode(zone.state.setting.temperature.celsius + "°");
                            } else {
                                var temperatureTextWrapper = document.createTextNode(zone.state.setting.temperature.fahrenheit + "°");
                            }
                        }
    

    Sam

    How to add modules

    learning how to use browser developers window for css changes

    1 Reply Last reply Reply Quote 0
    • S Away
      sdetweil @Stoffbeuteluwe
      last edited by May 24, 2020, 11:06 AM

      @Stoffbeuteluwe

      actually there is a bug in the code
      change MMM-Tado.js

          start: function () {
              var self = this      //    add this line -----------------------
              if (this.config.updateInterval < this.defaults.updateInterval){
                  this.config.updateInterval = this.defaults.updateInterval;
              }
      
              this.config.units = self.config.units;   // ----------- otherwise this wipes out the config setting
              this.sendSocketNotification('CONFIG', this.config);
          },
      

      Sam

      How to add modules

      learning how to use browser developers window for css changes

      S 1 Reply Last reply May 24, 2020, 5:57 PM Reply Quote 0
      • S Offline
        Stoffbeuteluwe Project Sponsor @sdetweil
        last edited by May 24, 2020, 5:57 PM

        @sdetweil Thanks Sam works …:folded_hands_medium-light_skin_tone:

        S 1 Reply Last reply May 30, 2020, 3:52 PM Reply Quote 0
        • S Away
          sdetweil @Stoffbeuteluwe
          last edited by May 30, 2020, 3:52 PM

          @Stoffbeuteluwe I posted an issue to his repo
          https://github.com/WouterEekhout/MMM-Tado/issues/9

          Sam

          How to add modules

          learning how to use browser developers window for css changes

          1 Reply Last reply Reply Quote 0
          • W Offline
            WouterEekhout
            last edited by May 30, 2020, 8:36 PM

            @Stoffbeuteluwe

            I cannot reproduce the problem. In my case the self.config.units reads out the units from the config.js correctly. If I add var self = this, then it will read out the defaults set in the MMM-Tado.js and not from the config.js.

            My config.js looks like the following:

            var config = {
            ...
            	units: "metric",
            ...
            	modules: [
            ...
            		{
            			module: 'MMM-Tado',
            			position: 'top_right',
            			header: 'My Home',
            			config: {
            				username: 'X',
            				password: 'X',
            				updateInterval: 300000,
            			}
            		},
            ...
            	]
            };
            
            S 1 Reply Last reply May 30, 2020, 9:40 PM Reply Quote 0
            • S Away
              sdetweil @WouterEekhout
              last edited by May 30, 2020, 9:40 PM

              @WouterEekhout that is not how it works…

              at module startup time, before init is called, the MM module loader will take the module supplied defaults and merge on top the config.js config:{} section for the module. using Object.assign ({}, default, config())
              and CREATE and item in the module namespace called config… it is a replace config =
              Object.assign() is a replace operation, whatever was there before is replace with the same object from the

              // MM/js/module.js
              	setConfig: function (config) {
              		this.config = Object.assign({}, this.defaults, config);
              	},
              

              the statement above creates an empty object {}, then assigns on top the module defaults section,
              then assigns values from the config.js config object on top of those (replacing any same named items)

              your module does not HAVE a config object defined… it has a defaults object, which is not touched…

              the problem is at start time in your module
              self has not been explicitly set. so, you have NO idea where it is pointing, but this IS set,
              and this.config is the merged result from the setConfig function above…
              so, you stomp on (replace, not merge) the this.config object with whatever is pointed to by self.config.

              AFTER getDom() is called once (long after start) then self is set

              /// MMM-Tado.js
                  // Override dom generator.
                  getDom: function () {
                      let self = this;
              

              now this and self point to the same thing, the instance of module which is MMM-Tado.js AND including the dynamically created (and over written in start) config object.

              Sam

              How to add modules

              learning how to use browser developers window for css changes

              1 Reply Last reply Reply Quote 0
              • W Offline
                WouterEekhout
                last edited by WouterEekhout May 30, 2020, 9:59 PM May 30, 2020, 9:57 PM

                @sdetweil I don’t think we are on the same page. Your solution is not working for me, therefor I cannot reproduce it.

                I tested it by setting my units in the config.js as following:

                var config = {
                ...
                   units: 'lipsum',
                ...
                }
                

                I add your recommendation and debug it:
                2d91064e-ad55-478b-9bb9-f5da377194df-image.png

                As you can see, the self.config.units is not ‘lipsum’.

                If I keep my code like it is now:
                7bdf2312-7cba-47db-910a-466b09598448-image.png

                As you can see now self.config.units contains ‘lipsum’. Also the output on the screen is correct (It shows the temp in fahrenheit, because it is not equal to ‘metric’).

                I might be overlooking something. But as far as I am seeing, it works correctly.

                S 1 Reply Last reply May 30, 2020, 10:36 PM Reply Quote 0
                • S Away
                  sdetweil @WouterEekhout
                  last edited by sdetweil May 30, 2020, 10:46 PM May 30, 2020, 10:36 PM

                  @WouterEekhout according to the doc

                  https://docs.magicmirror.builders/development/core-module-file.html#available-module-instance-properties

                  this.config	Boolean	The configuration of the module instance as set in the user's config.js file. This config will also contain the module's defaults if these properties are not over-written by the user config.
                  

                  and my experience matches this and depends on it.
                  from my 2.11 system with your latest module installed
                  config

                  		{
                          module: 'MMM-Tado',
                          position: 'top_right', // This can be any of the regions.
                          config: {
                              username: 'your_tado_username',
                              password: 'your_tado_password',
                              updateInterval: 300000,
                              units:"freddy"
                          }
                      }
                  

                  this.config
                  this.config1.png

                  self.config
                  self.config1.png

                  notice that self.config is THE mm config.js in object form and it HAS a ‘units’ value, so when the assignment happens
                  this.config.units=self.config.units
                  units will change from ‘freddy’ to ‘metric’

                  Sam

                  How to add modules

                  learning how to use browser developers window for css changes

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    WouterEekhout
                    last edited by May 31, 2020, 9:16 AM

                    @sdetweil Thank you for the clarification. Now it is clear why there is miscommunication. I use the units from the general config settings: https://docs.magicmirror.builders/getting-started/configuration.html#general .

                    To clarify my config looks like this:

                    var config = {
                    	address: "localhost", 
                    	port: 8080,
                    	ipWhitelist: ["127.0.0.1", "::ffff:127.0.0.1", "::1"],
                    
                    	language: "en",
                    	timeFormat: 24,
                    	units: "metric",
                    
                    	modules: [
                    		{
                    			module: 'MMM-Tado',
                    			position: 'top_right',
                    			header: 'My Home',
                    			config: {
                    				username: 'x',
                    				password: 'x',
                    				updateInterval: 300000,
                    			}
                    		},
                    	]
                    
                    };
                    

                    Notice that the units-config is outside modules-config. And not in the module-config. I think this makes more sense. Because of this self.config.units does contain the correct value. I will update the readme about the units-config, so it will be more clear.

                    S 1 Reply Last reply May 31, 2020, 11:52 AM Reply Quote 0
                    • S Away
                      sdetweil @WouterEekhout
                      last edited by sdetweil May 31, 2020, 11:54 AM May 31, 2020, 11:52 AM

                      @WouterEekhout ok, but… i don’t think that is what the USER wanted… their system is in metric, but they wanted your module display to be Fahrenheit, so I would use some other varname, and check to see if they specified that, and use IT over the system value…

                      or because u have it as a default, if u set it to some invalid value, then check if its what you allow,
                      then if invalid, use system, otherwise allow users value…

                      Sam

                      How to add modules

                      learning how to use browser developers window for css changes

                      1 Reply Last reply Reply Quote 0
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