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    A New Chapter for MagicMirror: The Community Takes the Lead
    Read the statement by Michael Teeuw here.

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    • cowboysdudeC Offline
      cowboysdude Module Developer @Eunanibus
      last edited by

      @Eunanibus Are you kidding? THIS is awesome!!! There’s been many waiting for this as they’ve seen it in other projects but no one would do it… We Thank you!!!

      I can’t post a video of mine yet as I’m still building it… a 32" version ;)

      E 1 Reply Last reply Reply Quote 0
      • E Offline
        Eunanibus Module Developer @cowboysdude
        last edited by

        @cowboysdude Really? I haven’t seen it anywhere. Glad you like it!

        cowboysdudeC 1 Reply Last reply Reply Quote 0
        • cowboysdudeC Offline
          cowboysdude Module Developer @Eunanibus
          last edited by cowboysdude

          @Eunanibus Yes this was seen months ago and one guy had it working but he told me you’d need to setup a bunch of stuff to make it work. But there were many people asking

          bheplerB 1 Reply Last reply Reply Quote 0
          • E Offline
            ecirpnaes @moe2016
            last edited by

            @moe2016 How exactly would you do that?

            E 1 Reply Last reply Reply Quote 0
            • bheplerB Offline
              bhepler Module Developer @cowboysdude
              last edited by bhepler

              @cowboysdude I looked into it briefly. I had a prototype going using plantary.js, but it was a complete processor hog. I was afraid to even try it on a Pi.

              IIRC, there were three of us looking into it, two of us had prototypes. And then @Eunanibus comes along and solves it for us all. Well done.

              E 1 Reply Last reply Reply Quote 0
              • E Offline
                ecirpnaes @ecirpnaes
                last edited by

                @ecirpnaes Never mind. I found it. I was looking for a file and then realized it was the command line config. DOH. If anyone else needs to enable the OpenGL driver just…
                sudo raspi-config
                Go to Advanced Options->GL Driver

                1 Reply Last reply Reply Quote 1
                • E Offline
                  Eunanibus Module Developer @bhepler
                  last edited by

                  @bhepler Haha. I had no idea :laughing: - Truth be told, I had this code working OK around 11 months ago. But I wanted it tidied up and packaged up nicely before I released it. Being busy, that somehow took almost a year to do.

                  cowboysdudeC 1 Reply Last reply Reply Quote 1
                  • B Offline
                    BlackTalon
                    last edited by

                    This is not working for me on a raspberry pi 3. I have the GL driver installed and working but I get these errors in the console when running the magic mirror.

                    THREE.WebGLRenderer: Float textures not supported.
                    THREE.WebGLRenderer: Anisotropic texture filering not supported.
                    THREE.WebGLRenderer: S3TC compressed textures not supported.

                    It doesn’t crash but it doesn’t display the globe either.

                    1 Reply Last reply Reply Quote 0
                    • cowboysdudeC Offline
                      cowboysdude Module Developer @Eunanibus
                      last edited by

                      @Eunanibus Welcome to the club LOL At times there’s just no way to know how something is going to react …everyone seems to have different setups… at times this causes issues :)

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        BlackTalon
                        last edited by

                        So does that mean some people have this running on their Pi 3? If so I’ll try a fresh build and install this first.

                        bheplerB 1 Reply Last reply Reply Quote 0
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