Read the statement by Michael Teeuw here.
MMM-Globe
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I didn’t realise it would look so 3 dimensional. Thank you for this! :grimacing:
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@tidus5
You have to enable OpenGL with raspi-config… -
@Eunanibus Are you kidding? THIS is awesome!!! There’s been many waiting for this as they’ve seen it in other projects but no one would do it… We Thank you!!!
I can’t post a video of mine yet as I’m still building it… a 32" version ;)
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@cowboysdude Really? I haven’t seen it anywhere. Glad you like it!
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@Eunanibus Yes this was seen months ago and one guy had it working but he told me you’d need to setup a bunch of stuff to make it work. But there were many people asking
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@moe2016 How exactly would you do that?
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@cowboysdude I looked into it briefly. I had a prototype going using
plantary.js
, but it was a complete processor hog. I was afraid to even try it on a Pi.IIRC, there were three of us looking into it, two of us had prototypes. And then @Eunanibus comes along and solves it for us all. Well done.
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@ecirpnaes Never mind. I found it. I was looking for a file and then realized it was the command line config. DOH. If anyone else needs to enable the OpenGL driver just…
sudo raspi-config
Go to Advanced Options->GL Driver -
@bhepler Haha. I had no idea :laughing: - Truth be told, I had this code working OK around 11 months ago. But I wanted it tidied up and packaged up nicely before I released it. Being busy, that somehow took almost a year to do.
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This is not working for me on a raspberry pi 3. I have the GL driver installed and working but I get these errors in the console when running the magic mirror.
THREE.WebGLRenderer: Float textures not supported.
THREE.WebGLRenderer: Anisotropic texture filering not supported.
THREE.WebGLRenderer: S3TC compressed textures not supported.It doesn’t crash but it doesn’t display the globe either.