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    MMM-Pir

    Scheduled Pinned Locked Moved Solved Troubleshooting
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    • G Offline
      gonzonia @Peter
      last edited by

      @Peter So it’ll go off but the PIR doesn’t work to turn it back on? Mine is working. Try re-installing. Here’s the config I’m using.

        module: 'MMM-Pir',
      		  position: 'top_left',
      		  classes: 'SceneFamily SceneSam',
      		  config: {
      			debug: false,
      			delay: 2 * 60 * 1000,
      			mode: 9	,
      			displayCounter: false,
      			displayBar: false,
      			displayStyle: "Line",
      			displayLastPresence: false,
      			lastPresenceTimeFormat: "LL H:mm",
      			mode6_gpio: 20,
      			mode6_clearGpioValue: true,
      			xrandrForceRotation: "left",
      			wrandrForceRotation: "normal",
      			wrandrForceMode: "1920x1080",
      			touchMode: 3,
      			pir_gpio: 4,
      			pir_mode: 0,
      	  }
      
      
      P 1 Reply Last reply Reply Quote 0
      • P Offline
        Peter @gonzonia
        last edited by

        @gonzonia before installing did you follow all the tips mentioned by sdetweil?
        Peter

        bugsounetB G 2 Replies Last reply Reply Quote 0
        • bugsounetB Offline
          bugsounet Banned @Peter
          last edited by

          Can you check new ReadMe

          I haven’t had time to create a topic for the new release of MMM-Pir v2 yet, sorry

          G 1 Reply Last reply Reply Quote 0
          • G Offline
            gonzonia @Peter
            last edited by

            @Peter Yes. Because I was getting an error when I tried installing.

            1 Reply Last reply Reply Quote 0
            • G Offline
              gonzonia @bugsounet
              last edited by

              @bugsounet
              I installed v 2 successfully. Everything seemed to be working with my old config (posted above). I tried updating based on the new readme, but now it won’t come back on.

              I did have the wrong GPIO originally, but now it should be correct.

              {
              		  module: 'MMM-Pir',
              		  position: 'top_left',
              		  classes: 'SceneFamily SceneSam',
              		  config: {
              			debug: false,
              			Display: {
              					timeout: 2 * 60 * 1000,
              					animate: true,
              					style: 0,
              					colorFrom: "#FF0000",
              					colorTo: "#00FF00",
              					mode: 2,
              					counter: true,
              					lastPresence: false,
              					lastPresenceTimeFormat: "LL H:mm",
              					availability: false,
              					autoDimmer: false,
              					xrandrForceRotation: "left"
              				},
              				Pir: {
              					mode: 0,
              					gpio: 20
              				},
              				Cron: {
              					ON: [],
              					OFF: []
              				},
              				Touch: {
              					mode: 0
              				},
              				Governor: {
              					sleeping: 4,
              					working: 2
              				},
              				Sounds: {
              					on: 0,
              					off: 0
              				}
              			}
              		},
              
              htilburgsH 1 Reply Last reply Reply Quote 0
              • htilburgsH Offline
                htilburgs @gonzonia
                last edited by

                @gonzonia Are you using X11 or Wayland?
                Because now you’re using mode 2 and that’s for X11

                (still trying to learn JS, but not afraid to ask and AI is my best friend) ☺

                G 1 Reply Last reply Reply Quote 0
                • G Offline
                  gonzonia @htilburgs
                  last edited by

                  @htilburgs yes. I was using mode 9 in the old version. When I looked it up I thought that’s what corresponded. Im on Pi OS 11 and Wayland is for 12 according to the read me

                  G 1 Reply Last reply Reply Quote 0
                  • G Offline
                    gonzonia @gonzonia
                    last edited by

                    I think I had the GPIO correct originally. Went back to that and it’s working.

                    htilburgsH 1 Reply Last reply Reply Quote 0
                    • htilburgsH Offline
                      htilburgs @gonzonia
                      last edited by

                      @gonzonia
                      Ok 👍 succes.

                      (still trying to learn JS, but not afraid to ask and AI is my best friend) ☺

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        gonzonia
                        last edited by

                        Okay, sorry to revive this. I saw there was an update available so I went to update.

                        I did a git pull and got this

                        hint: Pulling without specifying how to reconcile divergent branches is
                        hint: discouraged. You can squelch this message by running one of the following
                        hint: commands sometime before your next pull:
                        hint: 
                        hint:   git config pull.rebase false  # merge (the default strategy)
                        hint:   git config pull.rebase true   # rebase
                        hint:   git config pull.ff only       # fast-forward only
                        hint: 
                        hint: You can replace "git config" with "git config --global" to set a default
                        hint: preference for all repositories. You can also pass --rebase, --no-rebase,
                        hint: or --ff-only on the command line to override the configured default per
                        hint: invocation.
                        From https://github.com/bugsounet/MMM-Pir
                           3a5bcdb..1fee537  master     -> origin/master
                           fc5b3f6..658a322  dev        -> origin/dev
                        Updating 3a5bcdb..1fee537
                        error: Your local changes to the following files would be overwritten by merge:
                        	MMM-Pir.js
                        	components/cronJob.js
                        	components/governorLib.js
                        	components/motion.js
                        	components/motionLib.js
                        	components/pirLib.js
                        	components/screenDisplayer.js
                        	components/screenLib.js
                        	components/screenTouch.js
                        	node_helper.js
                        Please commit your changes or stash them before you merge.
                        Aborting
                        
                        

                        The thing is, I know I have made NO CHANGES to any of those files.
                        Should I run a pull.rebase? Would that fix it ?

                        G 1 Reply Last reply Reply Quote 0
                        • G Offline
                          gonzonia @gonzonia
                          last edited by

                          I just did a reinstall for now, but I would like to know what I should do to fix this in the future

                          S 1 Reply Last reply Reply Quote 0
                          • S Offline
                            sdetweil @gonzonia
                            last edited by

                            @gonzonia the question is what did you do before

                            Sounds like you might have downloaded the zip over the files in the working directory, or copied files from somewhere else

                            In general, the force way to get back to the repo level
                            is

                            git reset --hard HEAD
                            

                            This will restore all the files to the last commit level.
                            IF you made changes for some reason , they will be wiped out, no warnings.

                            git status before git pull will tell you if there are any changed files,
                            and git diff will show you the changes

                            Sam

                            How to add modules

                            learning how to use browser developers window for css changes

                            bugsounetB G 2 Replies Last reply Reply Quote 0
                            • bugsounetB Offline
                              bugsounet Banned @sdetweil
                              last edited by bugsounet

                              Readme says:

                              fd794daa-9f4a-4281-9272-f2a6b4c670da-image.png

                              see there

                              G S 2 Replies Last reply Reply Quote 0
                              • G Offline
                                gonzonia @bugsounet
                                last edited by

                                @bugsounet and that’s what I did wrong! thank you!

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  sdetweil @bugsounet
                                  last edited by

                                  @bugsounet you should make it normal, like the rest of the modules…

                                  Sam

                                  How to add modules

                                  learning how to use browser developers window for css changes

                                  bugsounetB 1 Reply Last reply Reply Quote 1
                                  • G Offline
                                    gonzonia @sdetweil
                                    last edited by

                                    @sdetweil This is helpful, thank you. I guarantee I made no changes though. I think it’s just that it needs to use npm run update

                                    1 Reply Last reply Reply Quote 0
                                    • bugsounetB Offline
                                      bugsounet Banned @sdetweil
                                      last edited by

                                      @sdetweil of course not :)

                                      1 Reply Last reply Reply Quote 0

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