Read the statement by Michael Teeuw here.
MMM-Globe
-
does it work for somebody on a raspi 3?
-
Its better when i switch to Full GL driver on Raspi 3.
But the monitor turns on original position? does somebody understand that behaviour? -
@fox - Yeah. The full OpenGL driver doesn’t respect the
display-rotate 1command in the/boot/config.txtfile. The fix for this can be found in the Magic Mirror Wiki.The upshot is edit this file:
~/.config/lxsession/LXDE-pi/autostart
and add this line:@xrandr --output HDMI-1 --rotate right -
@fox got it running on the rpi3, but it is flickering and sometimes blackscreen. Rpi3 is to weak.
-
Hello,
is there a new module available for the Raspi3+
Thank you
-
Hello,
Still no light version for rpi3?
Otherwise any suggestions about which sbc board (which gpios) would be enough powerful to run this? and of course MM… :upside-down_face: -
The author’s profile states " LAST ONLINE ABOUT A YEAR AGO". You would need hefty graphics. Personally, I wouldn’t try this with less than a laptop board. Good luck and please share your results if you attempt this.
-
Hey @bibi - I’ve not had any time to take a look at this yet… software engineering and life take over. But maybe it is time to take another look at this. I’m out of the country this weekend, but I’ll try to carve out some time in the next month to take another look at it
-
@mykle1 I’m always here… always watching 😁
-
-
@Mykle1 : i won’t try it with rpi3:smiling_face_with_open_mouth_closed_eyes: that’s why i was asking which other board with gpio connectivity would be more suitable…
@Eunanibus : i totally understand, no prob… i think many of us are waiting for a light version :face_with_stuck-out_tongue_winking_eye: if you feel like digging into it ;-) if i can help you (mostly testing) because my dev skills are quite low, pls let me know. -
@bibi - Yes, I remember that’s where I wanted to hit next, as I wanted this module to be accessible to all MM users, regardless of what device they use.
My plan was to use lighter rendering calculations, as the originals were fairly intensive and originally developed for browsers. My front end dev experience has exploded a lot since I wrote the module, so I’ll hopefully have far better luck this time around. To those waiting, I’ll be taking a look when I can. I’d also like to dig out my Pi so that I can be certain it runs prior to release.
@Mykle1 I’ve had some users report that light linux machines powering their MM’s are sufficient, though I’ve not tested for upper capacity or performance. I know rendering for canvas on JS is intensive, and the calculations required here are more than I’d want. I’ll look into developing a Pi-compatible light version as soon as I can.
I’ll post an update here when I’m able.
-
@eunanibus said in MMM-Globe:
I’ve had some users report that light linux machines powering their MM’s are sufficient, though I’ve not tested for upper capacity or performance.
When I get a chance I’ll install your Globe. I have several old laptops with minimum resources running ubuntu and MM. If I discover anything interesting I’ll report back.
-
I have tried it…It worked really well… but not on the pi…it’s impressive!
-
This post is deleted! -
hi, does it work on Mac mini 2011 ?
-
Hey all!
The time has come.
I’ve really appreciated all the feedback I’ve gotten from all of you. I’ve been so happy watching you all use this.
That being said, development on the lite version starts next week. I want everyone to be able to use this regardless of hardware.
I’d also like to take in suggestions for feature requests. Anything you want? Anything you wish was better? Now is the time to start letting me now.
Thanks guys.
-
@Eunanibus Awesome, can’t wait. I actually tried this the first time i setup my mirror and it worked for me on my Pi 3B+. Although some of the locations were wrong at the time but I assume that was my error. Nice work with this project and again, can’t wait for the light version.
-
This post is deleted! -
@Eunanibus - Well, since you’re asking… these are the things I remember from the original code that I would love to see implemented.
- Specify locations to be linked by an arc.
- Specify colors used for the pins
- Specify colors used for the arcs
- An updateInterval to control when to refresh the globe w/ the build animation
- A true/false switch to display the default pins.
- Alternately, an array for unlabeled pins that will replace the defaults if you provide it.
Thanks!
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login