Read the statement by Michael Teeuw here.
MMM-Globe
-
@bibi - Yes, I remember that’s where I wanted to hit next, as I wanted this module to be accessible to all MM users, regardless of what device they use.
My plan was to use lighter rendering calculations, as the originals were fairly intensive and originally developed for browsers. My front end dev experience has exploded a lot since I wrote the module, so I’ll hopefully have far better luck this time around. To those waiting, I’ll be taking a look when I can. I’d also like to dig out my Pi so that I can be certain it runs prior to release.
@Mykle1 I’ve had some users report that light linux machines powering their MM’s are sufficient, though I’ve not tested for upper capacity or performance. I know rendering for canvas on JS is intensive, and the calculations required here are more than I’d want. I’ll look into developing a Pi-compatible light version as soon as I can.
I’ll post an update here when I’m able.
-
@eunanibus said in MMM-Globe:
I’ve had some users report that light linux machines powering their MM’s are sufficient, though I’ve not tested for upper capacity or performance.
When I get a chance I’ll install your Globe. I have several old laptops with minimum resources running ubuntu and MM. If I discover anything interesting I’ll report back.
-
I have tried it…It worked really well… but not on the pi…it’s impressive!
-
This post is deleted! -
hi, does it work on Mac mini 2011 ?
-
Hey all!
The time has come.
I’ve really appreciated all the feedback I’ve gotten from all of you. I’ve been so happy watching you all use this.
That being said, development on the lite version starts next week. I want everyone to be able to use this regardless of hardware.
I’d also like to take in suggestions for feature requests. Anything you want? Anything you wish was better? Now is the time to start letting me now.
Thanks guys.
-
@Eunanibus Awesome, can’t wait. I actually tried this the first time i setup my mirror and it worked for me on my Pi 3B+. Although some of the locations were wrong at the time but I assume that was my error. Nice work with this project and again, can’t wait for the light version.
-
This post is deleted! -
@Eunanibus - Well, since you’re asking… these are the things I remember from the original code that I would love to see implemented.
- Specify locations to be linked by an arc.
- Specify colors used for the pins
- Specify colors used for the arcs
- An updateInterval to control when to refresh the globe w/ the build animation
- A true/false switch to display the default pins.
- Alternately, an array for unlabeled pins that will replace the defaults if you provide it.
Thanks!
-
Any updates on this lite version?
Also is there a way to display all pin names when they are close and have them overlap?