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A New Chapter for MagicMirror: The Community Takes the Lead
Read the statement by Michael Teeuw here.

MMM-Globe

Scheduled Pinned Locked Moved Entertainment
118 Posts 32 Posters 133.9k Views 37 Watching
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  • B Offline
    barnosch @Eunanibus
    last edited by Sep 19, 2017, 7:37 PM

    I’m going to attempt to create a lite version of this module for Pi users when I get the opportunity. In actuality, I’d like to rebuild the module entirely as there’s a lot of code cleanup I’d like to do. Although Rob S was the original creator of the globe, he assisted me in making heavy changes to the code, and I had to make some additions to make it compatible with the MM framework. Unbelievably, this was actually heavier on processing prior to release. Performance improvements are at the top of my list, as are a few other things.

    How is it ongoing with the lite module?
    I would love to see your module on my mirror. Sadly nothing else then a RPi3 is possible at the moment.

    C 1 Reply Last reply Sep 20, 2017, 2:01 AM Reply Quote 1
    • C Offline
      cowboysdude Module Developer @barnosch
      last edited by Sep 20, 2017, 2:01 AM

      @barnosch I have it on my 32" mini itx mirror and it’s awesome! Not to make you feel bad but if the lite version comes out you’re gonna love it!

      1 Reply Last reply Reply Quote 0
      • B Offline
        barnosch
        last edited by Sep 20, 2017, 6:42 AM

        too late. now i feel bad
        ;)

        Already tested it on my Notebook, to see it in real. Very very nice. Thats why i asked.

        1 Reply Last reply Reply Quote 1
        • L Offline
          ltzChubbz @Eunanibus
          last edited by Oct 7, 2017, 1:46 AM

          @Eunanibus Has there been much progress on this lite version? I know there is about 50,000 lines to work through so I’m not expecting anything soon, just wanting an update if possible because I’m a bit tired of looking at this 3fps globe on the rpi3. Thanks heaps for your work

          1 Reply Last reply Reply Quote 0
          • E Offline
            Eunanibus Module Developer
            last edited by Eunanibus Oct 29, 2017, 9:23 PM Oct 29, 2017, 9:23 PM

            Hi guys,

            Apologies for the late response. Unfortunately I’ve started a new software engineering role and my time has been entirely dominated by an array of distractions.

            While I can only suggest that users of this module do not rely on a Pi, I will endeavour to have a more lighweight, Pi-friendly edition of this module (which should lighten the load for other users too) within the next couple of months. Unfortunately, due to load; I can’t make any promises on deadlines for delivery.

            I’m having other developers join me in refining the library and tidying up the code quite considerably. Unfortunately, due to the rendering calculations involved, it’s not simply a weekend job. I’m going to do my best to get this completed as soon as possible.

            Thanks to all users who have helped others with support in technical issues - You’re truly terrific.

            C 1 Reply Last reply Oct 30, 2017, 12:34 AM Reply Quote 1
            • C Offline
              cowboysdude Module Developer @Eunanibus
              last edited by cowboysdude Oct 30, 2017, 12:59 AM Oct 30, 2017, 12:34 AM

              @Eunanibus just one question… it may have been answered and I didn’t find it but the extra points on the map that are blank… is there a config option to hide those?

              To only show the coordinates that are in the config.js?

              SORRY I figured it out :)

              Again, GREAT mod

              Thanks!

              1 Reply Last reply Reply Quote 0
              • D Offline
                d3r
                last edited by Feb 16, 2018, 11:59 PM

                I have been thinking about a work around for to run this on a pi3 because I really want this module on my set up.
                Would it be possible to render a full rotation(or 5/6 of them) on the pi and output it to a video/gif, then have it play on a loop on the MM?

                1 Reply Last reply Reply Quote 0
                • F Offline
                  fox
                  last edited by Jul 22, 2018, 2:49 PM

                  does it work for somebody on a raspi 3?

                  Issues With MMM-WatchDog known?

                  https://forum.magicmirror.builders/post/29827

                  Useful for PIR-Sensor: https://forum.magicmirror.builders/post/21299

                  B 1 Reply Last reply Jul 27, 2018, 12:47 PM Reply Quote 0
                  • F Offline
                    fox
                    last edited by Jul 25, 2018, 6:22 PM

                    Its better when i switch to Full GL driver on Raspi 3.
                    But the monitor turns on original position? does somebody understand that behaviour?

                    Issues With MMM-WatchDog known?

                    https://forum.magicmirror.builders/post/29827

                    Useful for PIR-Sensor: https://forum.magicmirror.builders/post/21299

                    B 1 Reply Last reply Jul 27, 2018, 12:49 AM Reply Quote 0
                    • B Offline
                      bhepler Module Developer @fox
                      last edited by Jul 27, 2018, 12:49 AM

                      @fox - Yeah. The full OpenGL driver doesn’t respect the display-rotate 1 command in the /boot/config.txt file. The fix for this can be found in the Magic Mirror Wiki.

                      The upshot is edit this file: ~/.config/lxsession/LXDE-pi/autostart
                      and add this line: @xrandr --output HDMI-1 --rotate right

                      1 Reply Last reply Reply Quote 0
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