Read the statement by Michael Teeuw here.
MMM-Globe
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@SvenSommer I use a Fitlet microPC. Quad core, AMD processor, AMD graphics, 8GB RAM.
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I’m going to attempt to create a lite version of this module for Pi users when I get the opportunity. In actuality, I’d like to rebuild the module entirely as there’s a lot of code cleanup I’d like to do. Although Rob S was the original creator of the globe, he assisted me in making heavy changes to the code, and I had to make some additions to make it compatible with the MM framework. Unbelievably, this was actually heavier on processing prior to release. Performance improvements are at the top of my list, as are a few other things.
How is it ongoing with the lite module?
I would love to see your module on my mirror. Sadly nothing else then a RPi3 is possible at the moment. -
@barnosch I have it on my 32" mini itx mirror and it’s awesome! Not to make you feel bad but if the lite version comes out you’re gonna love it!
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too late. now i feel bad
;)Already tested it on my Notebook, to see it in real. Very very nice. Thats why i asked.
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@Eunanibus Has there been much progress on this lite version? I know there is about 50,000 lines to work through so I’m not expecting anything soon, just wanting an update if possible because I’m a bit tired of looking at this 3fps globe on the rpi3. Thanks heaps for your work
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Hi guys,
Apologies for the late response. Unfortunately I’ve started a new software engineering role and my time has been entirely dominated by an array of distractions.
While I can only suggest that users of this module do not rely on a Pi, I will endeavour to have a more lighweight, Pi-friendly edition of this module (which should lighten the load for other users too) within the next couple of months. Unfortunately, due to load; I can’t make any promises on deadlines for delivery.
I’m having other developers join me in refining the library and tidying up the code quite considerably. Unfortunately, due to the rendering calculations involved, it’s not simply a weekend job. I’m going to do my best to get this completed as soon as possible.
Thanks to all users who have helped others with support in technical issues - You’re truly terrific.
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@Eunanibus just one question… it may have been answered and I didn’t find it but the extra points on the map that are blank… is there a config option to hide those?
To only show the coordinates that are in the config.js?
SORRY I figured it out :)
Again, GREAT mod
Thanks!
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I have been thinking about a work around for to run this on a pi3 because I really want this module on my set up.
Would it be possible to render a full rotation(or 5/6 of them) on the pi and output it to a video/gif, then have it play on a loop on the MM? -
does it work for somebody on a raspi 3?
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Its better when i switch to Full GL driver on Raspi 3.
But the monitor turns on original position? does somebody understand that behaviour? -
@fox - Yeah. The full OpenGL driver doesn’t respect the
display-rotate 1command in the/boot/config.txtfile. The fix for this can be found in the Magic Mirror Wiki.The upshot is edit this file:
~/.config/lxsession/LXDE-pi/autostart
and add this line:@xrandr --output HDMI-1 --rotate right -
@fox got it running on the rpi3, but it is flickering and sometimes blackscreen. Rpi3 is to weak.
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Hello,
is there a new module available for the Raspi3+
Thank you
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Hello,
Still no light version for rpi3?
Otherwise any suggestions about which sbc board (which gpios) would be enough powerful to run this? and of course MM… :upside-down_face: -
The author’s profile states " LAST ONLINE ABOUT A YEAR AGO". You would need hefty graphics. Personally, I wouldn’t try this with less than a laptop board. Good luck and please share your results if you attempt this.
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Hey @bibi - I’ve not had any time to take a look at this yet… software engineering and life take over. But maybe it is time to take another look at this. I’m out of the country this weekend, but I’ll try to carve out some time in the next month to take another look at it
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@mykle1 I’m always here… always watching 😁
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@Mykle1 : i won’t try it with rpi3:smiling_face_with_open_mouth_closed_eyes: that’s why i was asking which other board with gpio connectivity would be more suitable…
@Eunanibus : i totally understand, no prob… i think many of us are waiting for a light version :face_with_stuck-out_tongue_winking_eye: if you feel like digging into it ;-) if i can help you (mostly testing) because my dev skills are quite low, pls let me know. -
@bibi - Yes, I remember that’s where I wanted to hit next, as I wanted this module to be accessible to all MM users, regardless of what device they use.
My plan was to use lighter rendering calculations, as the originals were fairly intensive and originally developed for browsers. My front end dev experience has exploded a lot since I wrote the module, so I’ll hopefully have far better luck this time around. To those waiting, I’ll be taking a look when I can. I’d also like to dig out my Pi so that I can be certain it runs prior to release.
@Mykle1 I’ve had some users report that light linux machines powering their MM’s are sufficient, though I’ve not tested for upper capacity or performance. I know rendering for canvas on JS is intensive, and the calculations required here are more than I’d want. I’ll look into developing a Pi-compatible light version as soon as I can.
I’ll post an update here when I’m able.
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